CubicSDR/src/PrimaryGLContext.cpp
Charles J. Cliffe a78a862cba Moved demodulation code into it's own class
Preparing to make it more dynamic, able to tune multiple frequencies at
once and support remaining demodulation modes (AM, USB, LSB)
2014-11-09 18:12:02 -05:00

250 lines
6.5 KiB
C++

#include "PrimaryGLContext.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxString glGetwxString(GLenum name) {
const GLubyte *v = glGetString(name);
if (v == 0) {
// The error is not important. It is GL_INVALID_ENUM.
// We just want to clear the error stack.
glGetError();
return wxString();
}
return wxString((const char*) v);
}
static void CheckGLError() {
GLenum errLast = GL_NO_ERROR;
for (;;) {
GLenum err = glGetError();
if (err == GL_NO_ERROR)
return;
if (err == errLast) {
wxLogError
(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
wxLogError
(wxT("OpenGL error %d"), err);
}
}
PrimaryGLContext::PrimaryGLContext(wxGLCanvas *canvas) :
wxGLContext(canvas) {
SetCurrent(*canvas);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
CheckGLError();
}
void PrimaryGLContext::Plot(std::vector<float> &points, std::vector<float> &points2) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// glEnable(GL_LINE_SMOOTH);
if (points.size()) {
glPushMatrix();
glTranslatef(-1.0f, -0.9f, 0.0f);
glScalef(2.0f, 1.0f, 1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points[0]);
glDrawArrays(GL_LINE_STRIP, 0, points.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
if (points2.size()) {
glPushMatrix();
glTranslatef(-1.0f, 0.5f, 0.0f);
glScalef(2.0f, 1.0f, 1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &points2[0]);
glDrawArrays(GL_LINE_STRIP, 0, points2.size() / 2);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
glFlush();
CheckGLError();
}
wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_PAINT(TestGLCanvas::OnPaint)
EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
EVT_IDLE(TestGLCanvas::OnIdle)
wxEND_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE), parent(parent) {
int in_block_size = BUF_SIZE / 2;
int out_block_size = FFT_SIZE;
in = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * in_block_size);
out[0] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
out[1] = (fftw_complex*) fftw_malloc(sizeof(fftw_complex) * out_block_size);
plan[0] = fftw_plan_dft_1d(out_block_size, in, out[0], FFTW_FORWARD, FFTW_MEASURE);
plan[1] = fftw_plan_dft_1d(out_block_size, out[0], out[1], FFTW_BACKWARD, FFTW_MEASURE);
fft_ceil_ma = fft_ceil_maa = 1.0;
}
TestGLCanvas::~TestGLCanvas() {
}
void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
PrimaryGLContext& canvas = wxGetApp().GetContext(this);
glViewport(0, 0, ClientSize.x, ClientSize.y);
std::vector<float> null_pts;
canvas.Plot(spectrum_points, test_demod.waveform_points);
SwapBuffers();
}
void TestGLCanvas::OnKeyDown(wxKeyEvent& event) {
float angle = 5.0;
unsigned int freq;
switch (event.GetKeyCode()) {
case WXK_RIGHT:
freq = ((AppFrame*) parent)->getFrequency();
freq += 100000;
((AppFrame*) parent)->setFrequency(freq);
break;
case WXK_LEFT:
freq = ((AppFrame*) parent)->getFrequency();
freq -= 100000;
((AppFrame*) parent)->setFrequency(freq);
break;
case WXK_DOWN:
break;
case WXK_UP:
break;
case WXK_SPACE:
break;
default:
event.Skip();
return;
}
}
void multiply2(float ar, float aj, float br, float bj, float *cr, float *cj) {
*cr = ar * br - aj * bj;
*cj = aj * br + ar * bj;
}
float polar_discriminant2(float ar, float aj, float br, float bj) {
float cr, cj;
double angle;
multiply2(ar, aj, br, -bj, &cr, &cj);
angle = atan2(cj, cr);
return (angle / M_PI);
}
void TestGLCanvas::setData(std::vector<signed char> *data) {
if (data && data->size()) {
if (spectrum_points.size() < FFT_SIZE * 2) {
spectrum_points.resize(FFT_SIZE * 2);
}
for (int i = 0; i < BUF_SIZE / 2; i++) {
in[i][0] = (float) (*data)[i * 2] / 127.0f;
in[i][1] = (float) (*data)[i * 2 + 1] / 127.0f;
}
fftw_execute(plan[0]);
double fft_ceil = 0;
if (fft_result.size() < FFT_SIZE) {
fft_result.resize(FFT_SIZE);
fft_result_ma.resize(FFT_SIZE);
fft_result_maa.resize(FFT_SIZE);
}
for (int j = 0; j < 2; j++) {
for (int i = 0, iMax = FFT_SIZE / 2; i < iMax; i++) {
double a = out[0][i][0];
double b = out[0][i][1];
double c = sqrt(a * a + b * b);
double x = out[0][FFT_SIZE / 2 + i][0];
double y = out[0][FFT_SIZE / 2 + i][1];
double z = sqrt(x * x + y * y);
fft_result[i] = (z);
fft_result[FFT_SIZE / 2 + i] = (c);
}
}
float time_slice = (float) SRATE / (float) (BUF_SIZE / 2);
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
fft_result_maa[i] += (fft_result_ma[i] - fft_result_maa[i]) * 0.65;
fft_result_ma[i] += (fft_result[i] - fft_result_ma[i]) * 0.65;
if (fft_result_maa[i] > fft_ceil) {
fft_ceil = fft_result_maa[i];
}
}
fft_ceil_ma = fft_ceil_ma + (fft_ceil - fft_ceil_ma) * 0.05;
fft_ceil_maa = fft_ceil_maa + (fft_ceil - fft_ceil_maa) * 0.05;
// fftw_execute(plan[1]);
for (int i = 0, iMax = FFT_SIZE; i < iMax; i++) {
spectrum_points[i * 2 + 1] = log10(fft_result_maa[i]) / log10(fft_ceil_maa);
// spectrum_points[i * 2 + 1] = (fft_result_maa[i]) / (fft_ceil_maa);
spectrum_points[i * 2] = ((double) i / (double) iMax);
}
test_demod.writeBuffer(data);
}
}
void TestGLCanvas::OnIdle(wxIdleEvent &event) {
Refresh(false);
}