CubicSDR/src/demod/DemodulatorThread.h

69 lines
1.6 KiB
C++

#pragma once
#include <queue>
#include <vector>
#include "DemodDefs.h"
#include "AudioThread.h"
typedef ThreadQueue<AudioThreadInput *> DemodulatorThreadOutputQueue;
#define DEMOD_VIS_SIZE 1024
class DemodulatorThread {
public:
DemodulatorThread(DemodulatorThreadPostInputQueue* pQueueIn, DemodulatorThreadControlCommandQueue *threadQueueControl,
DemodulatorThreadCommandQueue* threadQueueNotify);
~DemodulatorThread();
#ifdef __APPLE__
void *threadMain();
#else
void threadMain();
#endif
void setVisualOutputQueue(DemodulatorThreadOutputQueue *tQueue) {
visOutQueue = tQueue;
}
void setAudioInputQueue(AudioThreadInputQueue *tQueue) {
audioInputQueue = tQueue;
}
void initialize();
void terminate();
void setStereo(bool state);
bool isStereo();
float getSignalLevel();
void setSquelchLevel(float signal_level_in);
float getSquelchLevel();
#ifdef __APPLE__
static void *pthread_helper(void *context) {
return ((DemodulatorThread *) context)->threadMain();
}
#endif
protected:
DemodulatorThreadPostInputQueue* postInputQueue;
DemodulatorThreadOutputQueue* visOutQueue;
AudioThreadInputQueue *audioInputQueue;
freqdem fdem;
agc_crcf agc;
std::atomic<bool> stereo;
std::atomic<bool> terminated;
DemodulatorThreadCommandQueue* threadQueueNotify;
DemodulatorThreadControlCommandQueue *threadQueueControl;
std::atomic<float> squelch_level;
float squelch_tolerance;
std::atomic<float> signal_level;
bool squelch_enabled;
};