CubicSDR/src/CubicSDR.h

74 lines
1.4 KiB
C++

#pragma once
//WX_GL_CORE_PROFILE 1
//WX_GL_MAJOR_VERSION 3
//WX_GL_MINOR_VERSION 2
#include "wx/glcanvas.h"
#include "SDRThread.h"
// the rendering context used by all GL canvases
class PrimaryGLContext : public wxGLContext
{
public:
PrimaryGLContext(wxGLCanvas *canvas);
// render the cube showing it at given angles
void DrawRotatedCube(float xangle, float yangle);
private:
// textures for the cube faces
GLuint m_textures[6];
};
class CubicSDR : public wxApp
{
public:
CubicSDR() { m_glContext = NULL; }
PrimaryGLContext& GetContext(wxGLCanvas *canvas);
virtual bool OnInit();
virtual int OnExit();
private:
PrimaryGLContext *m_glContext;
SDRThread *m_pThread;
wxCriticalSection m_pThreadCS;
};
// Define a new frame type
class AppFrame : public wxFrame
{
public:
AppFrame();
private:
void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
wxDECLARE_EVENT_TABLE();
};
class TestGLCanvas : public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent, int *attribList = NULL);
private:
void OnPaint(wxPaintEvent& event);
void Spin(float xSpin, float ySpin);
void OnKeyDown(wxKeyEvent& event);
void OnSpinTimer(wxTimerEvent& WXUNUSED(event));
// angles of rotation around x- and y- axis
float m_xangle,
m_yangle;
wxTimer m_spinTimer;
wxDECLARE_EVENT_TABLE();
};