CubicSDR/external/rtaudio
Chris Motch 1ed7d95193 Fixes to allow Compilation using VC++ 12
Some minor fixes and tweaks to allow compilation under Visual C++ 12.
This doesn't include changes that I need to make to the build
generation.
2015-01-24 22:01:47 -05:00
..
FunctionDiscoveryKeys_devpkey.h RtAudio integrated and working great /w win64 2014-12-04 19:44:49 -05:00
readme RtAudio source integrated, preparing to implement 2014-12-04 19:03:02 -05:00
RtAudio.cpp Fixes to allow Compilation using VC++ 12 2015-01-24 22:01:47 -05:00
RtAudio.h RtAudio source integrated, preparing to implement 2014-12-04 19:03:02 -05:00

RtAudio - a set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems.

By Gary P. Scavone, 2001-2014.

This distribution of RtAudio contains the following:

doc:      RtAudio documentation (see doc/html/index.html)
tests:    example RtAudio programs
include:  header and source files necessary for ASIO, DS & OSS compilation
tests/Windows: Visual C++ .net test program workspace and projects

OVERVIEW:

RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, and OSS), Macintosh OS X, SGI, and Windows (DirectSound, ASIO and WASAPI) operating systems.  RtAudio significantly simplifies the process of interacting with computer audio hardware.  It was designed with the following objectives:

  - object-oriented C++ design
  - simple, common API across all supported platforms
  - only one source and one header file for easy inclusion in programming projects
  - allow simultaneous multi-api support
  - support dynamic connection of devices
  - provide extensive audio device parameter control
  - allow audio device capability probing
  - automatic internal conversion for data format, channel number compensation, (de)interleaving, and byte-swapping

RtAudio incorporates the concept of audio streams, which represent audio output (playback) and/or input (recording).  Available audio devices and their capabilities can be enumerated and then specified when opening a stream.  Where applicable, multiple API support can be compiled and a particular API specified when creating an RtAudio instance.  See the \ref apinotes section for information specific to each of the supported audio APIs.

FURTHER READING:

For complete documentation on RtAudio, see the doc directory of the distribution or surf to http://www.music.mcgill.ca/~gary/rtaudio/.


LEGAL AND ETHICAL:

The RtAudio license is similar to the MIT License.

    RtAudio: a set of realtime audio i/o C++ classes
    Copyright (c) 2001-2014 Gary P. Scavone

    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this software and associated documentation files
    (the "Software"), to deal in the Software without restriction,
    including without limitation the rights to use, copy, modify, merge,
    publish, distribute, sublicense, and/or sell copies of the Software,
    and to permit persons to whom the Software is furnished to do so,
    subject to the following conditions:

    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.

    Any person wishing to distribute modifications to the Software is
    asked to send the modifications to the original developer so that
    they can be incorporated into the canonical version.  This is,
    however, not a binding provision of this license.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.