52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "wx/glcanvas.h"
|
|
#include "wx/timer.h"
|
|
|
|
#include <vector>
|
|
#include "CubicSDRDefs.h"
|
|
#include "fftw3.h"
|
|
|
|
#include "Demodulate.h"
|
|
|
|
class PrimaryGLContext: public wxGLContext {
|
|
public:
|
|
PrimaryGLContext(wxGLCanvas *canvas);
|
|
|
|
void Plot(std::vector<float> &points,std::vector<float> &points2);
|
|
|
|
private:
|
|
// textures for the cube faces
|
|
GLuint m_textures[6];
|
|
};
|
|
|
|
class TestGLCanvas: public wxGLCanvas {
|
|
public:
|
|
TestGLCanvas(wxWindow *parent, int *attribList = NULL);
|
|
|
|
void setData(std::vector<signed char> *data);
|
|
|
|
private:
|
|
void OnPaint(wxPaintEvent& event);
|
|
void OnKeyDown(wxKeyEvent& event);
|
|
|
|
void OnIdle(wxIdleEvent &event);
|
|
|
|
wxWindow *parent;
|
|
std::vector<float> spectrum_points;
|
|
std::vector<float> waveform_points;
|
|
|
|
fftw_complex *in, *out[2];
|
|
fftw_plan plan[2];
|
|
|
|
float fft_ceil_ma, fft_ceil_maa;
|
|
|
|
std::vector<float> fft_result;
|
|
std::vector<float> fft_result_ma;
|
|
std::vector<float> fft_result_maa;
|
|
|
|
Demodulate demod;
|
|
|
|
wxDECLARE_EVENT_TABLE();
|
|
};
|