CubicSDR/src/visual/ScopeCanvas.cpp

104 lines
2.3 KiB
C++

#include "ScopeCanvas.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_GLCANVAS
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "CubicSDR.h"
#include "CubicSDRDefs.h"
#include "AppFrame.h"
#include <algorithm>
wxBEGIN_EVENT_TABLE(ScopeCanvas, wxGLCanvas) EVT_PAINT(ScopeCanvas::OnPaint)
EVT_IDLE(ScopeCanvas::OnIdle)
wxEND_EVENT_TABLE()
ScopeCanvas::ScopeCanvas(wxWindow *parent, int *attribList) :
wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE), stereo(false), ppmMode(false) {
glContext = new ScopeContext(this, &wxGetApp().GetContext(this));
inputData.set_max_num_items(1);
}
ScopeCanvas::~ScopeCanvas() {
}
void ScopeCanvas::setStereo(bool state) {
stereo = state;
}
void ScopeCanvas::setDeviceName(std::string device_name) {
deviceName = device_name;
deviceName.append(" ");
}
void ScopeCanvas::setPPMMode(bool ppmMode) {
this->ppmMode = ppmMode;
}
bool ScopeCanvas::getPPMMode() {
return ppmMode;
}
void ScopeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) {
wxPaintDC dc(this);
const wxSize ClientSize = GetClientSize();
if (!inputData.empty()) {
ScopeRenderData *avData;
inputData.pop(avData);
if (!avData) {
return;
}
int iMax = avData->waveform_points.size();
if (!iMax) {
avData->decRefCount();
return;
}
scopePanel.setPoints(avData->waveform_points);
// waveform_points.assign(avData->waveform_points.begin(),avData->waveform_points.end());
setStereo(avData->channels == 2);
avData->decRefCount();
}
glContext->SetCurrent(*this);
initGLExtensions();
glViewport(0, 0, ClientSize.x, ClientSize.y);
glContext->DrawBegin();
scopePanel.setMode(stereo?ScopePanel::SCOPE_MODE_2Y:ScopePanel::SCOPE_MODE_Y);
scopePanel.calcTransform(CubicVR::mat4::identity());
scopePanel.draw();
glContext->DrawTunerTitles(ppmMode);
if (!deviceName.empty()) {
glContext->DrawDeviceName(deviceName);
}
glContext->DrawEnd();
SwapBuffers();
}
void ScopeCanvas::OnIdle(wxIdleEvent &event) {
event.Skip();
}
ScopeRenderDataQueue *ScopeCanvas::getInputQueue() {
return &inputData;
}