40 lines
802 B
C++
40 lines
802 B
C++
#pragma once
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#include "wx/glcanvas.h"
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#include "wx/timer.h"
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#include <vector>
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#include <queue>
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#include "ScopeContext.h"
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#include "ScopeVisualProcessor.h"
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#include "ScopePanel.h"
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#include "fftw3.h"
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class ScopeCanvas: public wxGLCanvas {
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public:
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ScopeCanvas(wxWindow *parent, int *attribList = NULL);
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~ScopeCanvas();
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void setStereo(bool state);
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void setDeviceName(std::string device_name);
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void setPPMMode(bool ppmMode);
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bool getPPMMode();
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ScopeRenderDataQueue *getInputQueue();
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private:
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent &event);
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ScopeRenderDataQueue inputData;
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ScopePanel scopePanel;
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ScopeContext *glContext;
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std::string deviceName;
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bool stereo;
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bool ppmMode;
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// event table
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wxDECLARE_EVENT_TABLE();
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};
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