64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
#include "ScopeContext.h"
|
|
|
|
#include "ScopeCanvas.h"
|
|
#include "ColorTheme.h"
|
|
|
|
ScopeContext::ScopeContext(ScopeCanvas *canvas, wxGLContext *sharedContext) :
|
|
PrimaryGLContext(canvas, sharedContext) {
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void ScopeContext::DrawBegin() {
|
|
glClearColor(ThemeMgr::mgr.currentTheme->scopeBackground.r, ThemeMgr::mgr.currentTheme->scopeBackground.g,
|
|
ThemeMgr::mgr.currentTheme->scopeBackground.b, 1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glDisable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
void ScopeContext::DrawTunerTitles(bool ppmMode) {
|
|
glLoadIdentity();
|
|
|
|
GLint vp[4];
|
|
glGetIntegerv(GL_VIEWPORT, vp);
|
|
float viewHeight = (float) vp[3];
|
|
float hPos = (float) (13) / viewHeight;
|
|
|
|
glColor3f(0.65, 0.65, 0.65);
|
|
|
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(ppmMode?"Device PPM":"Frequency", -0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Bandwidth", 0.0, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString("Center Frequency", 0.66, -1.0+hPos, 12, GLFont::GLFONT_ALIGN_CENTER, GLFont::GLFONT_ALIGN_CENTER);
|
|
}
|
|
|
|
void ScopeContext::DrawDeviceName(std::string deviceName) {
|
|
GLint vp[4];
|
|
glGetIntegerv(GL_VIEWPORT, vp);
|
|
float viewHeight = (float) vp[3];
|
|
float hPos = (float) (viewHeight - 20) / viewHeight;
|
|
|
|
glColor3f(0.65, 0.65, 0.65);
|
|
GLFont::getFont(GLFont::GLFONT_SIZE12).drawString(deviceName.c_str(), 1.0, hPos, 12, GLFont::GLFONT_ALIGN_RIGHT, GLFont::GLFONT_ALIGN_CENTER);
|
|
}
|
|
|
|
void ScopeContext::DrawEnd() {
|
|
glFlush();
|
|
|
|
CheckGLError();
|
|
}
|
|
|
|
void ScopeContext::DrawDivider() {
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
glBegin (GL_LINES);
|
|
glVertex2f(0.0, -1.0);
|
|
glVertex2f(0.0, 1.0);
|
|
glEnd();
|
|
}
|