CubicSDR/src/AppFrame.h

48 lines
1.0 KiB
C++

#pragma once
#include "wx/frame.h"
#include "PrimaryGLContext.h"
#include "SDRThread.h"
#include "AudioThread.h"
#include "DemodulatorMgr.h"
#include "ScopeCanvas.h"
#include "SpectrumCanvas.h"
#include "WaterfallCanvas.h"
// Define a new frame type
class AppFrame: public wxFrame {
public:
AppFrame();
~AppFrame();
void OnThread (wxCommandEvent& event);
void OnEventInput(wxThreadEvent& event);
void setFrequency(unsigned int freq);
int getFrequency();
private:
void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
void OnIdle(wxIdleEvent& event);
ScopeCanvas *scopeCanvas;
SpectrumCanvas *spectrumCanvas;
WaterfallCanvas *waterfallCanvas;
SDRThread *t_SDR;
SDRThreadQueue* threadQueueSDR;
AudioThread *t_Audio;
AudioThreadQueue* threadQueueAudio;
DemodulatorMgr demodMgr;
wxCriticalSection m_pThreadCS;
unsigned int frequency;
DemodulatorInstance *demodulatorTest;
// event table
wxDECLARE_EVENT_TABLE();
};