mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2024-11-15 16:41:54 -05:00
154 lines
3.4 KiB
C++
154 lines
3.4 KiB
C++
#define OPENGL
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_GLCANVAS
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#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#include "CubicSDR.h"
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#include "AppFrame.h"
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IMPLEMENT_APP(CubicSDR)
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bool CubicSDR::OnInit() {
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if (!wxApp::OnInit())
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return false;
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frequency = DEFAULT_FREQ;
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offset = 0;
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audioVisualQueue = new DemodulatorThreadOutputQueue();
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audioVisualQueue->set_max_num_items(1);
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threadCmdQueueSDR = new SDRThreadCommandQueue;
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sdrThread = new SDRThread(threadCmdQueueSDR);
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sdrPostThread = new SDRPostThread();
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sdrPostThread->setNumVisSamples(2048);
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iqPostDataQueue = new SDRThreadIQDataQueue;
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iqVisualQueue = new DemodulatorThreadInputQueue;
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iqVisualQueue->set_max_num_items(1);
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sdrThread->setIQDataOutQueue(iqPostDataQueue);
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sdrPostThread->setIQDataInQueue(iqPostDataQueue);
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sdrPostThread->setIQVisualQueue(iqVisualQueue);
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t_PostSDR = new std::thread(&SDRPostThread::threadMain, sdrPostThread);
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t_SDR = new std::thread(&SDRThread::threadMain, sdrThread);
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AppFrame *appframe = new AppFrame();
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#ifdef __APPLE__
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int main_policy;
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struct sched_param main_param;
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main_policy = SCHED_RR;
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main_param.sched_priority = sched_get_priority_min(SCHED_RR)+2;
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pthread_setschedparam(pthread_self(), main_policy, &main_param);
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#endif
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return true;
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}
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int CubicSDR::OnExit() {
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std::cout << "Terminating SDR thread.." << std::endl;
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sdrThread->terminate();
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t_SDR->join();
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std::cout << "Terminating SDR post-processing thread.." << std::endl;
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sdrPostThread->terminate();
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t_PostSDR->join();
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delete sdrThread;
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delete t_SDR;
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delete sdrPostThread;
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delete t_PostSDR;
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demodMgr.terminateAll();
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#ifdef __APPLE__
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AudioThread::deviceCleanup();
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#endif
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delete threadCmdQueueSDR;
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delete iqVisualQueue;
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delete audioVisualQueue;
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delete iqPostDataQueue;
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delete m_glContext;
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return wxApp::OnExit();
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}
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PrimaryGLContext& CubicSDR::GetContext(wxGLCanvas *canvas) {
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PrimaryGLContext *glContext;
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if (!m_glContext) {
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m_glContext = new PrimaryGLContext(canvas, NULL);
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}
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glContext = m_glContext;
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glContext->SetCurrent(*canvas);
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return *glContext;
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}
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void CubicSDR::setFrequency(long long freq) {
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if (freq < SRATE/2) {
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freq = SRATE/2;
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}
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frequency = freq;
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SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_TUNE);
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command.llong_value = freq;
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threadCmdQueueSDR->push(command);
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}
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long long CubicSDR::getOffset() {
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return offset;
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}
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void CubicSDR::setOffset(long long ofs) {
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offset = ofs;
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SDRThreadCommand command(SDRThreadCommand::SDR_THREAD_CMD_SET_OFFSET);
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command.llong_value = ofs;
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threadCmdQueueSDR->push(command);
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}
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long long CubicSDR::getFrequency() {
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return frequency;
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}
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DemodulatorThreadOutputQueue* CubicSDR::getAudioVisualQueue() {
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return audioVisualQueue;
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}
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DemodulatorThreadInputQueue* CubicSDR::getIQVisualQueue() {
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return iqVisualQueue;
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}
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DemodulatorMgr &CubicSDR::getDemodMgr() {
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return demodMgr;
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}
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void CubicSDR::bindDemodulator(DemodulatorInstance *demod) {
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if (!demod) {
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return;
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}
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sdrPostThread->bindDemodulator(demod);
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}
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void CubicSDR::removeDemodulator(DemodulatorInstance *demod) {
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if (!demod) {
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return;
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}
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sdrPostThread->removeDemodulator(demod);
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}
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