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168 lines
6.0 KiB
C++
168 lines
6.0 KiB
C++
//
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// frustum.h
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// CubicVR2
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//
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// Created by Charles J. Cliffe on 2013-02-22.
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// Copyright (c) 2013 Charles J. Cliffe. All rights reserved.
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//
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#ifndef CubicVR2_frustum_h
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#define CubicVR2_frustum_h
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#include <vector>
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#include "cubic_types.h"
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#include "mat4.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "plane.h"
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namespace CubicVR {
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enum frustum_plane { PLANE_LEFT, PLANE_RIGHT, PLANE_TOP, PLANE_BOTTOM, PLANE_NEAR, PLANE_FAR };
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struct frustum {
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std::vector<vec4> planes;
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vec4 sphere;
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frustum() {
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planes.resize(6);
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for (int i = 0; i < 6; ++i) {
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planes[i] = vec4(0, 0, 0, 0);
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} //for
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} //Frustum::Constructor
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void extract(vec3 position, mat4 mvMatrix, mat4 pMatrix) {
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mat4 comboMatrix = mat4::multiply(pMatrix, mvMatrix, true);
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// Left clipping plane
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planes[PLANE_LEFT][0] = comboMatrix[3] + comboMatrix[0];
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planes[PLANE_LEFT][1] = comboMatrix[7] + comboMatrix[4];
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planes[PLANE_LEFT][2] = comboMatrix[11] + comboMatrix[8];
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planes[PLANE_LEFT][3] = comboMatrix[15] + comboMatrix[12];
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// Right clipping plane
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planes[PLANE_RIGHT][0] = comboMatrix[3] - comboMatrix[0];
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planes[PLANE_RIGHT][1] = comboMatrix[7] - comboMatrix[4];
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planes[PLANE_RIGHT][2] = comboMatrix[11] - comboMatrix[8];
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planes[PLANE_RIGHT][3] = comboMatrix[15] - comboMatrix[12];
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// Top clipping plane
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planes[PLANE_TOP][0] = comboMatrix[3] - comboMatrix[1];
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planes[PLANE_TOP][1] = comboMatrix[7] - comboMatrix[5];
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planes[PLANE_TOP][2] = comboMatrix[11] - comboMatrix[9];
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planes[PLANE_TOP][3] = comboMatrix[15] - comboMatrix[13];
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// Bottom clipping plane
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planes[PLANE_BOTTOM][0] = comboMatrix[3] + comboMatrix[1];
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planes[PLANE_BOTTOM][1] = comboMatrix[7] + comboMatrix[5];
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planes[PLANE_BOTTOM][2] = comboMatrix[11] + comboMatrix[9];
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planes[PLANE_BOTTOM][3] = comboMatrix[15] + comboMatrix[13];
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// Near clipping plane
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planes[PLANE_NEAR][0] = comboMatrix[3] + comboMatrix[2];
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planes[PLANE_NEAR][1] = comboMatrix[7] + comboMatrix[6];
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planes[PLANE_NEAR][2] = comboMatrix[11] + comboMatrix[10];
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planes[PLANE_NEAR][3] = comboMatrix[15] + comboMatrix[14];
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// Far clipping plane
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planes[PLANE_FAR][0] = comboMatrix[3] - comboMatrix[2];
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planes[PLANE_FAR][1] = comboMatrix[7] - comboMatrix[6];
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planes[PLANE_FAR][2] = comboMatrix[11] - comboMatrix[10];
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planes[PLANE_FAR][3] = comboMatrix[15] - comboMatrix[14];
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for (unsigned int i = 0; i < 6; ++i) {
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planes[i] = vec4::normalize(planes[i]);
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}
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//Sphere
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__float fov = 1 / pMatrix[5];
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__float znear = -planes[PLANE_NEAR][3];
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__float zfar = planes[PLANE_FAR][3];
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__float view_length = zfar - znear;
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__float height = view_length * fov;
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__float width = height;
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vec3 P(0, 0, znear + view_length * 0.5f);
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vec3 Q(width, height, znear + view_length);
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vec3 diff = vec3::subtract(P, Q);
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__float diff_mag = vec3::length(diff);
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vec3 look_v = vec3(comboMatrix[3], comboMatrix[9], comboMatrix[10]);
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__float look_mag = vec3::length(look_v);
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look_v = vec3::multiply(look_v, 1 / look_mag);
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vec3 pos = vec3(position[0], position[1], position[2]);
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pos = vec3::add(pos, vec3::multiply(look_v, view_length * 0.5f));
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pos = vec3::add(pos, vec3::multiply(look_v, 1));
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sphere = vec4(pos[0], pos[1], pos[2], diff_mag);
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}; //Frustum::extract
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int contains_sphere(vec4 sphere) {
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for (unsigned int i = 0; i < 6; ++i) {
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vec4 &p = planes[i];
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vec3 normal = vec3(p[0], p[1], p[2]);
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__float distance = vec3::dot(normal, vec3(sphere[0],sphere[1],sphere[2])) + p[3];
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//OUT
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if (distance < -sphere[3]) {
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return -1;
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}
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//INTERSECT
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if (fabs(distance) < sphere[3]) {
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return 0;
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}
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} //for
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//IN
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return 1;
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}; //Frustum::contains_sphere
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int contains_box(aabb bbox) {
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int total_in = 0;
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vec3 points[8];
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points[0] = bbox.min;
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points[1] = vec3(bbox.min[0], bbox.min[1], bbox.max[2]);
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points[2] = vec3(bbox.min[0], bbox.max[1], bbox.min[2]);
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points[3] = vec3(bbox.min[0], bbox.max[1], bbox.max[2]);
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points[4] = vec3(bbox.max[0], bbox.min[1], bbox.min[2]);
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points[5] = vec3(bbox.max[0], bbox.min[1], bbox.max[2]);
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points[6] = vec3(bbox.max[0], bbox.max[1], bbox.min[2]);
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points[7] = bbox.max;
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for (unsigned int i = 0; i < 6; ++i) {
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unsigned int in_count = 8;
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unsigned int point_in = 1;
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for (unsigned int j = 0; j < 8; ++j) {
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if (plane::classifyPoint(planes[i], points[j]) == -1) {
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point_in = 0;
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--in_count;
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} //if
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} //for j
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//OUT
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if (in_count == 0) {
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return -1;
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}
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total_in += point_in;
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} //for i
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//IN
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if (total_in == 6) {
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return 1;
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}
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return 0;
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}; //Frustum::contains_box
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};
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}
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#endif
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