mirror of
https://github.com/cjcliffe/CubicSDR.git
synced 2025-09-06 15:17:49 -04:00
wxWidgets 3.1.0 update
parent
526186512a
commit
421e9cf2a3
@ -8,16 +8,11 @@ During installation make sure you select the 'C++' compiler under 'Programming L
|
||||
|
||||
# Build wxWidgets
|
||||
|
||||
Download wxWidgets 3.0.2 from https://www.wxwidgets.org/downloads/ and unzip it to somewhere such as C:\MSVCDev\wxWidgets-3.0.2\
|
||||
Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.0/wxWidgets-3.1.0.zip and unzip it to somewhere such as C:\MSVCDev\wxWidgets-3.1.0\
|
||||
|
||||
Edit C:\MSVCDev\wxWidgets-3.0.2\src\tiff\libtiff\tif_config.h and comment out line 367:
|
||||
```
|
||||
367: // #define snprintf _snprintf
|
||||
```
|
||||
Navigate to C:\MSVCDev\wxWidgets-3.1.0\build\msw\ (or wherever you extracted) and open wx_vc14.sln.
|
||||
|
||||
Navigate to C:\MSVCDev\wxWidgets-3.0.2\build\msw\ (or wherever you extracted) and open wx_vc12.sln, Click "OK" to update the project on load.
|
||||
|
||||
Choose "Release" and "x64" for the build configuration and "Build Solution". All should compile successfully and you can close the project.
|
||||
Choose "Release" and "x64" for the build configuration and "Build Solution". All *should* compile successfully and you can close the project.
|
||||
|
||||
|
||||
# Install CMake:
|
||||
@ -67,7 +62,7 @@ Update your system environment variables (Search "enviornment variables" in wind
|
||||
* Choose C:\MSVCDev\CubicSDR_win64 for build folder.
|
||||
* Click Configure.
|
||||
* Choose "Visual Studio 14 2015 Win64" and Finish.
|
||||
* Set wxWidgets_ROOT_DIR to "C:\MSVCDev\wxWidgets-3.0.2".
|
||||
* Set wxWidgets_ROOT_DIR to "C:\MSVCDev\wxWidgets-3.1.0".
|
||||
* Configure again, all should be good, then Generate.
|
||||
* Navigate to C:\MSVCDev\CubicSDR_win64\ in explorer and open CubicSDR.sln.
|
||||
- Once open select "Release" and "x64" build configuration and then "Build Solution" (F6)
|
||||
|
Loading…
x
Reference in New Issue
Block a user