diff --git a/Build-Windows.md b/Build-Windows.md index 9f34edf..8755f28 100644 --- a/Build-Windows.md +++ b/Build-Windows.md @@ -20,9 +20,9 @@ During installation with the 'Visual Studio Installer' make sure you select at l # Build wxWidgets -Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.1` +Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.2` -Navigate to `C:\MSVCDev\wxWidgets-3.1.1\build\msw` (or wherever you extracted) and open `wx_vc15.sln`. +Navigate to `C:\MSVCDev\wxWidgets-3.1.2\build\msw` (or wherever you extracted) and open `wx_vc15.sln`. Choose `Release` and `x64` for the build configuration and "Build Solution". All *should* compile successfully and you can close the project. This configuration effectively builds wxWidgets as a static library, later linked with CubicSDR. @@ -72,8 +72,8 @@ C:\MSVCDEV> cmake --build SoapySDR_win64 --config Release --target install * Choose `C:\MSVCDev\CubicSDR_win64` for build folder. * Click Configure. * Choose "Visual Studio 15 2017 Win64" and Finish. -* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.1` -* Set wxWidgets_LIB_DIR to `C:\MSVCDev\wxWidgets-3.1.1\lib\vc_x64_lib` +* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.2` +* Set wxWidgets_LIB_DIR to `C:\MSVCDev\wxWidgets-3.1.2\lib\vc_x64_lib` * Set CMAKE_INSTALL_PREFIX to `C:/MSVCDev/SoapySDR_win64_install` * Click "Configure" again