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wxWidgets v3.1.2 is released, and seems to work for both 32 and 64bit builds.
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@ -20,9 +20,9 @@ During installation with the 'Visual Studio Installer' make sure you select at l
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# Build wxWidgets
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Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.1`
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Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.2`
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Navigate to `C:\MSVCDev\wxWidgets-3.1.1\build\msw` (or wherever you extracted) and open `wx_vc15.sln`.
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Navigate to `C:\MSVCDev\wxWidgets-3.1.2\build\msw` (or wherever you extracted) and open `wx_vc15.sln`.
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Choose `Release` and `x64` for the build configuration and "Build Solution". All *should* compile successfully and you can close the project.
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This configuration effectively builds wxWidgets as a static library, later linked with CubicSDR.
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@ -72,8 +72,8 @@ C:\MSVCDEV> cmake --build SoapySDR_win64 --config Release --target install
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* Choose `C:\MSVCDev\CubicSDR_win64` for build folder.
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* Click Configure.
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* Choose "Visual Studio 15 2017 Win64" and Finish.
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* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.1`
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* Set wxWidgets_LIB_DIR to `C:\MSVCDev\wxWidgets-3.1.1\lib\vc_x64_lib`
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* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.2`
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* Set wxWidgets_LIB_DIR to `C:\MSVCDev\wxWidgets-3.1.2\lib\vc_x64_lib`
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* Set CMAKE_INSTALL_PREFIX to `C:/MSVCDev/SoapySDR_win64_install`
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* Click "Configure" again
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