diff --git a/Build-Windows.md b/Build-Windows.md index bb776a5..71294ec 100644 --- a/Build-Windows.md +++ b/Build-Windows.md @@ -20,9 +20,9 @@ During installation with the 'Visual Studio Installer' make sure you select at l # Build wxWidgets -Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.4/wxWidgets-3.1.4.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets-3.1.4` +Download https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.5/wxWidgets-3.1.5.zip and unzip it to somewhere such as `C:\MSVCDev\wxWidgets` -Navigate to `C:\MSVCDev\wxWidgets-3.1.4\build\msw` (or wherever you extracted) and open `wx_vc16.sln`. +Navigate to `C:\MSVCDev\wxWidgets\build\msw` (or wherever you extracted) and open `wx_vc16.sln`. Choose `Release` and `x64` for the build configuration and "Build Solution". All *should* compile successfully and you can close the project. This configuration effectively builds wxWidgets as a static library, later linked with CubicSDR. @@ -35,7 +35,7 @@ Download CMake from: For this guide I've used: -* https://github.com/Kitware/CMake/releases/download/v3.18.4/cmake-3.20.0-win64-x64.msi +* https://github.com/Kitware/CMake/releases/download/v3.20.1/cmake-3.20.1-win64-x64.msi # Install SoapySDR @@ -72,7 +72,7 @@ Copy the file `SoapySDR.dll` in the `C:\MSVCDev\CubicSDR_win64\x64` directory wh * Choose `C:\MSVCDev\CubicSDR_win64` for build folder. * Click Configure. * Choose "Visual Studio 16 2019" as `Specify the generator for this project` and "x64" as `Optional platform for generator` then click Finish. -* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets-3.1.4` +* Set wxWidgets_ROOT_DIR to `C:\MSVCDev\wxWidgets` * Click "Configure" again * Set SoapySDR_DIR to `C:/MSVCDev/SoapySDR_win64_install/cmake` * Click "Configure" again