davinci: Import coral offsets for GPU composition

Window animations now have rounded corners, meaning that
the shader that we use is more expensive than it used to be.

Because of this, we need to adjust the SF offsets, to make sure
that we'll have enough time to finish the GPU composition without
dropping frames.

Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
This commit is contained in:
Lucas Dupin 2019-03-14 17:04:05 -07:00 committed by Arian
parent 753112bc24
commit 657b23e852
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@ -102,6 +102,10 @@ ro.telephony.iwlan_operation_mode=legacy
debug.egl.hw=0
debug.mdpcomp.logs=0
debug.sf.disable_backpressure=1
debug.sf.early_phase_offset_ns=500000
debug.sf.early_app_phase_offset_ns=500000
debug.sf.early_gl_phase_offset_ns=3000000
debug.sf.early_gl_app_phase_offset_ns=15000000
debug.sf.enable_hwc_vds=1
debug.sf.hw=0
ro.hardware.egl=adreno