davinci: Import coral offsets for GPU composition
Window animations now have rounded corners, meaning that the shader that we use is more expensive than it used to be. Because of this, we need to adjust the SF offsets, to make sure that we'll have enough time to finish the GPU composition without dropping frames. Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
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@ -102,6 +102,10 @@ ro.telephony.iwlan_operation_mode=legacy
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debug.egl.hw=0
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debug.mdpcomp.logs=0
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debug.sf.disable_backpressure=1
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debug.sf.early_phase_offset_ns=500000
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debug.sf.early_app_phase_offset_ns=500000
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debug.sf.early_gl_phase_offset_ns=3000000
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debug.sf.early_gl_app_phase_offset_ns=15000000
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debug.sf.enable_hwc_vds=1
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debug.sf.hw=0
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ro.hardware.egl=adreno
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