sm6150-common: Don't latch unsignal buffers
Set debug.sf.latch_unsignaled=1 is used to allow surfaceflinger to latch unsignal buffers that can give more time for buffer to render. But if the buffer takes longer time to finish, it will block whole display pipeline result to jank. Bug: 157964883 Test: scrolling, launch Change-Id: I56c3e05921de5fc9569bf3f93fde03022a64b6a4 Signed-off-by: Pranav Vashi <neobuddy89@gmail.com> Signed-off-by: donjohanliebert <donjohanliebert@gmail.com>
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@ -148,7 +148,6 @@ debug.sf.earlyGl.app.duration=21000000
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debug.sf.enable_hwc_vds=1
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debug.sf.enable_hwc_vds=1
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debug.sf.hw=0
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debug.sf.hw=0
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debug.sf.predict_hwc_composition_strategy=0
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debug.sf.predict_hwc_composition_strategy=0
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debug.sf.latch_unsignaled=1
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debug.sf.treat_170m_as_sRGB=1
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debug.sf.treat_170m_as_sRGB=1
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ro.hardware.egl=adreno
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ro.hardware.egl=adreno
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ro.hardware.vulkan=adreno
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ro.hardware.vulkan=adreno
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