/* * Copyright (C) 2018-2019 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "LightService" #include #include "Light.h" #include #define PANEL_LED "/sys/class/backlight/panel0-backlight/" #define NOTIFICATION_LED "/sys/class/leds/green/" #define BREATH "breath" #define BRIGHTNESS "brightness" #define MAX_LED_BRIGHTNESS 255 #define MAX_LCD_BRIGHTNESS 4095 namespace { /* * Write value to path and close file. */ static void set(std::string path, std::string value) { std::ofstream file(path); if (!file.is_open()) { ALOGW("failed to write %s to %s", value.c_str(), path.c_str()); return; } file << value; } static void set(std::string path, int value) { set(path, std::to_string(value)); } static uint32_t getBrightness(const LightState& state) { uint32_t alpha, red, green, blue; /* * Extract brightness from AARRGGBB. */ alpha = (state.color >> 24) & 0xFF; red = (state.color >> 16) & 0xFF; green = (state.color >> 8) & 0xFF; blue = state.color & 0xFF; /* * Scale RGB brightness if Alpha brightness is not 0xFF. */ if (alpha != 0xFF) { red = red * alpha / 0xFF; green = green * alpha / 0xFF; blue = blue * alpha / 0xFF; } return (77 * red + 150 * green + 29 * blue) >> 8; } static inline uint32_t scaleBrightness(uint32_t brightness, uint32_t maxBrightness) { return brightness * maxBrightness / 0xFF; } static inline uint32_t getScaledBrightness(const LightState& state, uint32_t maxBrightness) { return scaleBrightness(getBrightness(state), maxBrightness); } static void handleBacklight(const LightState& state) { uint32_t brightness = getScaledBrightness(state, MAX_LCD_BRIGHTNESS); set(PANEL_LED BRIGHTNESS, brightness); } static void handleNotification(const LightState& state) { uint32_t notificationBrightness = getScaledBrightness(state, MAX_LED_BRIGHTNESS); /* Disable breathing or blinking */ set(NOTIFICATION_LED BREATH, 0); switch (state.flashMode) { case Flash::HARDWARE: case Flash::TIMED: /* Breathing */ set(NOTIFICATION_LED BREATH, 1); break; case Flash::NONE: default: set(NOTIFICATION_LED BRIGHTNESS, notificationBrightness); } } static inline bool isLit(const LightState& state) { return state.color & 0x00ffffff; } /* Keep sorted in the order of importance. */ static std::vector backends = { { Type::ATTENTION, handleNotification }, { Type::NOTIFICATIONS, handleNotification }, { Type::BATTERY, handleNotification }, { Type::BACKLIGHT, handleBacklight }, }; } // anonymous namespace namespace android { namespace hardware { namespace light { namespace V2_0 { namespace implementation { Return Light::setLight(Type type, const LightState& state) { LightStateHandler handler = nullptr; /* Lock global mutex until light state is updated. */ std::lock_guard lock(globalLock); /* Update the cached state value for the current type. */ for (LightBackend& backend : backends) { if (backend.type == type) { backend.state = state; handler = backend.handler; } } /* If no handler has been found, then the type is not supported. */ if (!handler) { return Status::LIGHT_NOT_SUPPORTED; } /* Light up the type with the highest priority that matches the current handler. */ for (LightBackend& backend : backends) { if (handler == backend.handler && isLit(backend.state)) { handler(backend.state); return Status::SUCCESS; } } /* If no type has been lit up, then turn off the hardware. */ handler(state); return Status::SUCCESS; } Return Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) { std::vector types; for (const LightBackend& backend : backends) { types.push_back(backend.type); } _hidl_cb(types); return Void(); } } // namespace implementation } // namespace V2_0 } // namespace light } // namespace hardware } // namespace android