3e94ffe9a3
Change-Id: Ieee4277f15927b4522deaec9a709809cf6db6fea
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* Copyright (C) 2018 The LineageOS Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#include <android/hardware/light/2.0/ILight.h>
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#include <hardware/lights.h>
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#include <hidl/Status.h>
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#include <map>
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#include <mutex>
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#include <vector>
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::hardware::light::V2_0::Flash;
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using ::android::hardware::light::V2_0::ILight;
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using ::android::hardware::light::V2_0::LightState;
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using ::android::hardware::light::V2_0::Status;
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using ::android::hardware::light::V2_0::Type;
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typedef void (*LightStateHandler)(const LightState&);
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struct LightBackend {
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Type type;
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LightState state;
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LightStateHandler handler;
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LightBackend(Type type, LightStateHandler handler) : type(type), handler(handler) {
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this->state.color = 0xff000000;
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}
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};
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namespace android {
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namespace hardware {
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namespace light {
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namespace V2_0 {
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namespace implementation {
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class Light : public ILight {
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public:
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Return<Status> setLight(Type type, const LightState& state) override;
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Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
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private:
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std::mutex globalLock;
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};
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} // namespace implementation
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} // namespace V2_0
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} // namespace light
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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