54a9eac768
Change-Id: I6ef1b531da58204047a0e269131bf3876eb788b4
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
/* Copyright (c) 2015, 2020 The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation, nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef __LOC_THREAD__
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#define __LOC_THREAD__
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#include <stddef.h>
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#include <memory>
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using std::shared_ptr;
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namespace loc_util {
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// abstract class to be implemented by client to provide a runnable class
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// which gets scheduled by LocThread
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class LocRunnable {
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public:
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inline LocRunnable() = default;
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inline virtual ~LocRunnable() = default;
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// The method to be implemented by thread clients
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// and be scheduled by LocThread
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// This method will be repeated called until it returns false; or
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// until thread is stopped.
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virtual bool run() = 0;
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// The method to be run before thread loop (conditionally repeatedly)
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// calls run()
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inline virtual void prerun() {}
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// The method to be run after thread loop (conditionally repeatedly)
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// calls run()
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inline virtual void postrun() {}
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// The method to wake up the potential blocking thread
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// no op if not applicable
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inline virtual void interrupt() = 0;
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};
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// opaque class to provide service implementation.
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class LocThreadDelegate;
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// A utility class to create a thread and run LocRunnable
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// caller passes in.
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class LocThread {
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LocThreadDelegate* mThread;
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public:
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inline LocThread() : mThread(NULL) {}
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inline virtual ~LocThread() { stop(); }
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// client starts thread with a runnable, which implements
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// the logics to fun in the created thread context.
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// The thread is always detached.
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// runnable is an obj managed by client. Client creates and
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// frees it (but must be after stop() is called, or
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// this LocThread obj is deleted).
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// The obj will be deleted by LocThread if start()
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// returns true. Else it is client's responsibility
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// to delete the object
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// Returns 0 if success; false if failure.
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bool start(const char* threadName, shared_ptr<LocRunnable> runnable);
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void stop();
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// thread status check
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inline bool isRunning() { return NULL != mThread; }
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};
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} // loc_util
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#endif //__LOC_THREAD__
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