b7413b8791
Change-Id: I9b5c15d5ec4865d3bf829457d6f110ddb3af6e94
224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
/*
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* Copyright (C) 2018-2019 The LineageOS Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "LightService"
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#include <log/log.h>
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#include "Light.h"
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#include <fstream>
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#define PANEL_LED "/sys/class/backlight/panel0-backlight/"
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#define NOTIFICATION_LED "/sys/class/leds/green/"
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#define BREATH "breath"
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#define BRIGHTNESS "brightness"
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#define MAX_LED_BRIGHTNESS 255
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#define MAX_LCD_BRIGHTNESS 4095
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namespace {
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/*
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* Write value to path and close file.
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*/
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static void set(std::string path, std::string value) {
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std::ofstream file(path);
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if (!file.is_open()) {
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ALOGW("failed to write %s to %s", value.c_str(), path.c_str());
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return;
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}
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file << value;
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}
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static void set(std::string path, int value) {
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set(path, std::to_string(value));
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}
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static uint32_t getBrightness(const LightState& state) {
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uint32_t alpha, red, green, blue;
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/*
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* Extract brightness from AARRGGBB.
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*/
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alpha = (state.color >> 24) & 0xFF;
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red = (state.color >> 16) & 0xFF;
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green = (state.color >> 8) & 0xFF;
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blue = state.color & 0xFF;
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/*
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* Scale RGB brightness using Alpha brightness.
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*/
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red = red * alpha / 0xFF;
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green = green * alpha / 0xFF;
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blue = blue * alpha / 0xFF;
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return (77 * red + 150 * green + 29 * blue) >> 8;
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}
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static inline uint32_t scaleBrightness(uint32_t brightness, uint32_t maxBrightness) {
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if (brightness == 0) {
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return 0;
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}
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return (brightness - 1) * (maxBrightness - 1) / (0xFF - 1) + 1;
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}
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static inline uint32_t getScaledBrightness(const LightState& state, uint32_t maxBrightness) {
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return scaleBrightness(getBrightness(state), maxBrightness);
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}
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static void handleBacklight(const LightState& state) {
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uint32_t brightness = getScaledBrightness(state, MAX_LCD_BRIGHTNESS);
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set(PANEL_LED BRIGHTNESS, brightness);
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}
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static void handleNotification(const LightState& state) {
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uint32_t notificationBrightness = getScaledBrightness(state, MAX_LED_BRIGHTNESS);
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/* Disable breathing or blinking */
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set(NOTIFICATION_LED BREATH, 0);
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set(NOTIFICATION_LED BRIGHTNESS, 0);
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if (!notificationBrightness) {
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return;
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}
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switch (state.flashMode) {
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case Flash::HARDWARE:
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case Flash::TIMED:
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/* Breathing */
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set(NOTIFICATION_LED BREATH, 1);
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break;
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case Flash::NONE:
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default:
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set(NOTIFICATION_LED BRIGHTNESS, notificationBrightness);
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}
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}
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static inline bool isStateLit(const LightState& state) {
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return state.color & 0x00ffffff;
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}
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static inline bool isStateEqual(const LightState& first, const LightState& second) {
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if (first.color == second.color && first.flashMode == second.flashMode &&
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first.flashOnMs == second.flashOnMs &&
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first.flashOffMs == second.flashOffMs &&
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first.brightnessMode == second.brightnessMode) {
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return true;
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}
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return false;
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}
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/* Keep sorted in the order of importance. */
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static std::vector<LightBackend> backends = {
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{ Type::ATTENTION, handleNotification },
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{ Type::NOTIFICATIONS, handleNotification },
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{ Type::BATTERY, handleNotification },
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{ Type::BACKLIGHT, handleBacklight },
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};
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static LightStateHandler findHandler(Type type) {
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for (const LightBackend& backend : backends) {
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if (backend.type == type) {
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return backend.handler;
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}
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}
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return nullptr;
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}
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static LightState findLitState(LightStateHandler handler) {
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LightState emptyState;
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for (const LightBackend& backend : backends) {
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if (backend.handler == handler) {
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if (isStateLit(backend.state)) {
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return backend.state;
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}
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emptyState = backend.state;
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}
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}
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return emptyState;
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}
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static void updateState(Type type, const LightState& state) {
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for (LightBackend& backend : backends) {
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if (backend.type == type) {
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backend.state = state;
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}
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}
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}
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} // anonymous namespace
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namespace android {
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namespace hardware {
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namespace light {
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namespace V2_0 {
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namespace implementation {
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Return<Status> Light::setLight(Type type, const LightState& state) {
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/* Lock global mutex until light state is updated. */
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std::lock_guard<std::mutex> lock(globalLock);
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LightStateHandler handler = findHandler(type);
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if (!handler) {
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/* If no handler has been found, then the type is not supported. */
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return Status::LIGHT_NOT_SUPPORTED;
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}
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/* Find the old state of the current handler. */
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LightState oldState = findLitState(handler);
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/* Update the cached state value for the current type. */
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updateState(type, state);
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/* Find the new state of the current handler. */
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LightState newState = findLitState(handler);
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if (isStateEqual(oldState, newState)) {
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return Status::SUCCESS;
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}
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handler(newState);
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return Status::SUCCESS;
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}
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Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
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std::vector<Type> types;
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for (const LightBackend& backend : backends) {
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types.push_back(backend.type);
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}
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_hidl_cb(types);
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return Void();
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}
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} // namespace implementation
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} // namespace V2_0
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} // namespace light
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} // namespace hardware
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} // namespace android
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