The display uses different gamma curves for different refresh rates.
It's hard for panel vendor to tune the curves to have exact same brightness
for different refresh rate (lazy). To avoid flicker at darker environment,
set threshold for 120Hz, so 120Hz will be default in such conditions.
- values kanged from redfin, it works for our panel fine
Change-Id: Ie2042aa5d7b114c006841e1cd86c3257653242be
Bring back old usage of status_bar_height, status_bar_height_portrait,
and status_bar_height_landscape by set the size containing cutout size.
Bug: 216782082
Test: make
Change-Id: I0bf97352bc07e45d7694f9512266f08e7139c103
This sets config_is_powerbutton_fps, since the device has
fps embedded in the power button. It makes frameworks report that
fingerprint sensor is located on the side of the device, which
can be observed when enrolling a fingerprint for the first time.
Change-Id: Ifa079488db642c8a470e40cb585c08e9c85d7cf4
* The device's ultrasound proximity sensor is not active
during standby, thus it can't be used as a check before
pulsing. This fixes Ambient Display.
Change-Id: I1fc416247ed13cbfba245f37a4aafeae74ddbff7
AOSP has changed how the status bar height is determined
in commit [1]. Since then status_bar_height_portrait is
ignored in favor of getting the height dynamically based
on display cutouts. Devices are supposed to keep the
default value and let system handle the display cutout.
However, we do not have a display cutout but instead
change the status bar height to match our heavily rounded
corners, which was not taken into consideration in the
commit. Hence change the default status bar height
directly so that the status bar height matches the
rounded corners.
[1]: 16496cb5c1
Change-Id: I9470fbe9058de3b326e12dc092f94e20faab0a47
Bug:131774557
Test: flash a new C2F2 device with format, open accessibility vibration
settings. The current vibration intensity levels should be High
Change-Id: I0dc6488a4aa10ba3d606ecaa29729d4f0ecb9a1d
(cherry picked from commit 5b34c1ea60d65fc899484b727c5ecf32e47979ff)
sweet supports switching between 60 and 120 Hz refresh rates, so let's
expose it in Settings -> Display -> Smooth Display for users to save
battery if necessary.
Test: visual confirmation after toggling several times
Change-Id: Ie698ec4d4e738afd2a9055dba2369233103a4f13
Add a new priority PRIORITY_DEVICE_PEAK_REFRESH_RATE, and a new config
setting config_defaultRefreshRate which maps to that priority. This
allows an OEM to easily specify a default frame rate different from the
peak frame rate.
Bug: 148978450
Bug: 154648391
Test: - Added new unit tests to verify DisplayModeDirector handles min,
peak, and default refresh rate settings correctly.
- Modified a sweet to set config_defaultRefreshRate to 60Hz, confirmed
we default to 60, but that an app calling setFrameRate(120) switches us
to 120.
- Confirmed that the "smooth display" and "force 120Hz" options on Razer
Phone work correctly.
- Confirmed Redfin works as it did before - still constrained to 60Hz.
Change-Id: Ibfc35abed2b67093b8114822d233bf1ca31eebb0
Enables default setting to 120hz mode, this can be disabled through
Settings app
Bug: 130249886
Test: wipe user settings and check default peak refresh rate enabled
Change-Id: I205d793dea3f7b971972fa850b0255dcf18db923