/* * Copyright (C) 2022 The LineageOS Project * * SPDX-License-Identifier: Apache-2.0 */ #include #if __has_include() #include #elif __has_include() #include #endif uint32_t getUdfpsZOrder(uint32_t z, bool touched) { if (touched) { z |= FOD_PRESSED_LAYER_ZORDER; } return z; } uint64_t getUdfpsUsageBits(uint64_t usageBits, bool /* touched */) { return usageBits; }