sm6250-common: Use EXPENSIVE_RENDERING power hint for blurs
We need to boost the GPU for smooth high-radius blurs as blurring is an expensive rendering job. Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
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@ -27,6 +27,7 @@ debug.sf.disable_backpressure=1
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debug.sf.enable_hwc_vds=1
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debug.sf.latch_unsignaled=1
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ro.opengles.version=196610
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ro.sf.blurs_are_expensive=1
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ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
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ro.surface_flinger.has_wide_color_display=true
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ro.surface_flinger.has_HDR_display=true
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