sm6250-common: Use EXPENSIVE_RENDERING power hint for blurs

We need to boost the GPU for smooth high-radius blurs as blurring is an
expensive rendering job.

Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
This commit is contained in:
Danny Lin 2020-09-18 11:58:27 -07:00 committed by Demon000
parent b0dea6e2e7
commit 08fb70c84d

View File

@ -27,6 +27,7 @@ debug.sf.disable_backpressure=1
debug.sf.enable_hwc_vds=1
debug.sf.latch_unsignaled=1
ro.opengles.version=196610
ro.sf.blurs_are_expensive=1
ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
ro.surface_flinger.has_wide_color_display=true
ro.surface_flinger.has_HDR_display=true