/* * Copyright (C) 2018 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H #define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H #include #include #include #include #include #include using ::android::hardware::Return; using ::android::hardware::Void; using ::android::hardware::light::V2_0::Flash; using ::android::hardware::light::V2_0::ILight; using ::android::hardware::light::V2_0::LightState; using ::android::hardware::light::V2_0::Status; using ::android::hardware::light::V2_0::Type; typedef void (*LightStateHandler)(const LightState&); struct LightBackend { Type type; LightState state; LightStateHandler handler; LightBackend(Type type, LightStateHandler handler) : type(type), handler(handler) { this->state.color = 0xff000000; } }; namespace android { namespace hardware { namespace light { namespace V2_0 { namespace implementation { class Light : public ILight { public: Return setLight(Type type, const LightState& state) override; Return getSupportedTypes(getSupportedTypes_cb _hidl_cb) override; private: std::mutex globalLock; }; } // namespace implementation } // namespace V2_0 } // namespace light } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H