Enable the flag that allows a platform to ioremap memory marked
as reserved.
This is currently needed on the Nintendo Wii video game console
due to the workaround introduced in "wii: use both mem1 and mem2 as ram".
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
The Nintendo Wii video game console has two discontiguous RAM regions:
- MEM1: 24MB @ 0x00000000
- MEM2: 64MB @ 0x10000000
Unfortunately, the kernel currently does not support discontiguous RAM
memory regions on 32-bit PowerPC platforms.
This patch adds a series of workarounds to allow the use of the second
memory region (MEM2) as RAM by the kernel.
Basically, a single range of memory from the beginning of MEM1 to the
end of MEM2 is reported to the kernel, and a memory reservation is
created for the hole between MEM1 and MEM2.
With this patch the system is able to use all the available RAM and not
just ~27% of it.
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Add platform support for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>