Pass struct dev pointer to dma_cache_sync()
dma_cache_sync() is ill-designed in that it does not have a struct device
pointer argument which makes proper support for systems that consist of a
mix of coherent and non-coherent DMA devices hard. Change dma_cache_sync
to take a struct device pointer as first argument and fix all its callers
to pass it.
Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
Cc: James Bottomley <James.Bottomley@steeleye.com>
Cc: "David S. Miller" <davem@davemloft.net>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
dma_is_consistent() is ill-designed in that it does not have a struct
device pointer argument which makes proper support for systems that consist
of a mix of coherent and non-coherent DMA devices hard. Change
dma_is_consistent to take a struct device pointer as first argument and fix
the sole caller to pass it.
Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
Cc: James Bottomley <James.Bottomley@steeleye.com>
Cc: "David S. Miller" <davem@davemloft.net>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Using asm-generic/dma-mapping.h does not work because pushing
the call down to pci_alloc_coherent() causes the gfp_t argument
of dma_alloc_coherent() to be ignored.
Fix this by implementing things directly, and adding a gfp_t
argument we can use in the internal call down to the PCI DMA
implementation of pci_alloc_coherent().
This fixes massive memory corruption when using the sound driver
layer, which passes things like __GFP_COMP down into these
routines and (correctly) expects that to work.
Signed-off-by: David S. Miller <davem@davemloft.net>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!