bitmap_active() no longer exists and BITMAP_ACTIVE is no longer used.
Signed-off-by: Adrian Bunk <bunk@kernel.org>
Cc: Neil Brown <neilb@suse.de>
Cc: "J. Bruce Fields" <bfields@fieldses.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
bitmap_unplug only ever returns 0, so it may as well be void. Two callers try
to print a message if it returns non-zero, but that message is already printed
by bitmap_file_kick.
write_page returns an error which is not consistently checked. It always
causes BITMAP_WRITE_ERROR to be set on an error, and that can more
conveniently be checked.
When the return of write_page is checked, an error causes bitmap_file_kick to
be called - so move that call into write_page - and protect against recursive
calls into bitmap_file_kick.
bitmap_update_sb returns an error that is never checked.
So make these 'void' and be consistent about checking the bit.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
It is possible that real data or metadata follows the bitmap without full page
alignment.
So limit the last write to be only the required number of bytes, rounded up to
the hard sector size of the device.
Signed-off-by: Neil Brown <neilb@suse.de>
Cc: <stable@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
md/bitmap tracks how many active write requests are pending on blocks
associated with each bit in the bitmap, so that it knows when it can clear
the bit (when count hits zero).
The counter has 14 bits of space, so if there are ever more than 16383, we
cannot cope.
Currently the code just calles BUG_ON as "all" drivers have request queue
limits much smaller than this.
However is seems that some don't. Apparently some multipath configurations
can allow more than 16383 concurrent write requests.
So, in this unlikely situation, instead of calling BUG_ON we now wait
for the count to drop down a bit. This requires a new wait_queue_head,
some waiting code, and a wakeup call.
Tested by limiting the counter to 20 instead of 16383 (writes go a lot slower
in that case...).
Signed-off-by: Neil Brown <neilb@suse.de>
Cc: <stable@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
And a couple of bug fixes found by sparse.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Add a new sysfs interface that allows the bitmap of an array to be dirtied.
The interface is write-only, and is used as follows:
echo "1000" > /sys/block/md2/md/bitmap
(dirty the bit for chunk 1000 [offset 0] in the in-memory and on-disk
bitmaps of array md2)
echo "1000-2000" > /sys/block/md1/md/bitmap
(dirty the bits for chunks 1000-2000 in md1's bitmap)
This is useful, for example, in cluster environments where you may need to
combine two disjoint bitmaps into one (following a server failure, after a
secondary server has taken over the array). By combining the bitmaps on
the two servers, a full resync can be avoided (This was discussed on the
list back on March 18, 2005, "[PATCH 1/2] md bitmap bug fixes" thread).
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
If md is asked to store a bitmap in a file, it tries to hold onto the page
cache pages for that file, manipulate them directly, and call a cocktail of
operations to write the file out. I don't believe this is a supportable
approach.
This patch changes the approach to use the same approach as swap files. i.e.
bmap is used to enumerate all the block address of parts of the file and we
write directly to those blocks of the device.
swapfile only uses parts of the file that provide a full pages at contiguous
addresses. We don't have that luxury so we have to cope with pages that are
non-contiguous in storage. To handle this we attach buffers to each page, and
store the addresses in those buffers.
With this approach the pagecache may contain data which is inconsistent with
what is on disk. To alleviate the problems this can cause, md invalidates the
pagecache when releasing the file. If the file is to be examined while the
array is active (a non-critical but occasionally useful function), O_DIRECT io
must be used. And new version of mdadm will have support for this.
This approach simplifies a lot of code:
- we no longer need to keep a list of pages which we need to wait for,
as the b_endio function can keep track of how many outstanding
writes there are. This saves a mempool.
- -EAGAIN returns from write_page are no longer possible (not sure if
they ever were actually).
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
md/bitmap currently has a separate thread to wait for writes to the bitmap
file to complete (as we cannot get a callback on that action).
However this isn't needed as bitmap_unplug is called from process context and
waits for the writeback thread to do it's work. The same result can be
achieved by doing the waiting directly in bitmap_unplug.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Current bitmaps use set_bit et.al and so are host-endian, which means
not-portable. Oops.
Define a new version number (4) for which bitmaps are little-endian.
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
If a device is flagged 'WriteMostly' and the array has a bitmap, and the
bitmap superblock indicates that write_behind is allowed, then write_behind is
enabled for WriteMostly devices.
Write requests will be acknowledges as complete to the caller (via b_end_io)
when all non-WriteMostly devices have completed the write, but will not be
cleared from the bitmap until all devices complete.
This requires memory allocation to make a local copy of the data being
written. If there is insufficient memory, then we fall-back on normal write
semantics.
Signed-Off-By: Paul Clements <paul.clements@steeleye.com>
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
The recent change to never ignore the bitmap, revealed that the bitmap isn't
begin flushed properly when an array is stopped.
We call bitmap_daemon_work three times as there is a three-stage pipeline for
flushing updates to the bitmap file.
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
We need to be careful differentiating between a resync of a complete array,
in which we can clear the bitmap, and a resync of a degraded array, in
which we cannot.
This patch cleans all that up.
Cc: Paul Clements <paul.clements@steeleye.com>
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This provides an alternate to storing the bitmap in a separate file. The
bitmap can be stored at a given offset from the superblock. Obviously the
creator of the array must make sure this doesn't intersect with data....
After is good for version-0.90 superblocks.
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Currently we don't wait for updates to the bitmap to be flushed to disk
properly. The infrastructure all there, but it isn't being used....
A separate kernel thread (bitmap_writeback_daemon) is needed to wait for each
page as we cannot get callbacks when a page write completes.
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
With this patch, the intent to write to some block in the array can be logged
to a bitmap file. Each bit represents some number of sectors and is set
before any update happens, and only cleared when all writes relating to all
sectors are complete.
After an unclean shutdown, information in this bitmap can be used to optimise
resync - only sectors which could be out-of-sync need to be updated.
Also if a drive is removed and then added back into an array, the recovery can
make use of the bitmap to optimise reconstruction. This is not implemented in
this patch.
Currently the bitmap is stored in a file which must (obviously) be stored on a
separate device.
The patch only provided infrastructure. It does not update any personalities
to bitmap intent logging.
Md arrays can still be used with no bitmap file. This patch has minimal
impact on such arrays.
Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>