Reported by: walt <wa1ter@myrealbox.com>
"I routinely switch the console font during bootup to
8x8 so I can get 50 lines per screen. Until 09 Sept,
just changing to the small font automatically gave me
all 50 lines -- but now I'm only getting 25 lines even
with the small font. The bottom half of the screen
displays the text that already scrolled off the top."
This bug is due to an erroneous check in the recently added hook,
vgacon_resize(). It checks the new height against the original number of
rows of the console. Because the original number of rows depends on both
the scanline and the font height, check it instead against the
scanline/fontheight.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Some people use 66-cells braille devices for reading the console, and hence
would like to reduce the width of the screen by using:
stty cols 66
However, the vga text console doesn't behave correctly: the 14 first
characters of the second line are put on the right of the first line and so
forth.
Here is a patch to correct that. It corrects the disp_end and offset
registers of the vga board on console resize and console switch.
On usual screens, you then correctly get a right and/or bottom blank
margin. On some laptop panels, the output is resized so that text actually
gets magnified, which can be great for some people (see
http://dept-info.labri.fr/~thibault/ls.jpg ).
Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Currently when going from vgacon to fbcon the VT screenbuffer are often
different sizes. In the case when they are different sizes a new VT
screenbuffer is allocated and the contents are copied into the new buffer.
Currently the amount copied from VGA text memory to the new screenbuf is
the size of the framebuffer console. If the framebuffer console new VT
screen buffer is greater than the VGA text memory size then we get some of
the VGA BIOS contents as well.
This patch will only allow you to copy up to the size of VGA text memory
now. The rest is filled with erase characters.
Initial patch by Jordan Crouse <jordan.crouse@amd.com>
Signed-off-by: James Simmons <jsimmons@www.infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
When allocating a new VC with vgacon_init(), the font is shared across all
the VGA consoles. However, the font mask was always set to the default
value of zero in visual_init(), even if we were using 512 character fonts
at the time.
Moreover, code in vgacon.c:vga_do_font_op() didn't reset the mask if the
console driver thinks it's already in 512 character mode. This means that
to *fix* it, you'd actually have to take the console out of 512 character
mode and then set it back.
The attached sets vc_hi_font_mask in vgacon_init() for any new consoles
opened if the vgacon driver is already in 512 character mode, solving this.
This bug goes back to 2.4.18 at least, probably earlier.
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!