02330fbaad
- figured out 'Digital(ly) Enhanced Game Port' functionality, implemented support for it (eliminating gameport polling overhead) - removed optional joystick activation, gameport now enabled unconditionally, since we now support it via the PCI I/O space, not via conflict-prone legacy I/O (which I was thus able to DISABLE now)! - fix playback bug (a muted wave output would get unmuted upon start of playback, of course this is not what we want, thus remember mute state) - implement partial power management: when idle, lower clock rate and disable codec (reduced noise!), and disable gameport circuit when unused - instantiate OPL3 timer, too - much better implementation of snd_azf3328_mixer_write_volume_gradually() - slightly optimized interrupt handling - lots of cleanup This time, I also found a way to verify proper OPL3 operation via MIDI file playback (emulation via synth hardware). Signed-off-by: Andreas Mohr <andi@lisas.de> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz> |
||
---|---|---|
.. | ||
aoa | ||
arm | ||
core | ||
drivers | ||
i2c | ||
isa | ||
mips | ||
oss | ||
parisc | ||
pci | ||
pcmcia | ||
ppc | ||
sh | ||
soc | ||
sparc | ||
spi | ||
synth | ||
usb | ||
ac97_bus.c | ||
Kconfig | ||
last.c | ||
Makefile | ||
sound_core.c | ||
sound_firmware.c |