android_kernel_xiaomi_sm8350/block/bfq-wf2q.c
Christoph Hellwig a497ee34a4 block: switch all files cleared marked as GPLv2 or later to SPDX tags
All these files have some form of the usual GPLv2 or later boilerplate.
Switch them to use SPDX tags instead.

Reviewed-by: Chaitanya Kulkarni <chaitanya.kulkarni@wdc.com>
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2019-04-30 16:11:59 -06:00

1711 lines
52 KiB
C

// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Hierarchical Budget Worst-case Fair Weighted Fair Queueing
* (B-WF2Q+): hierarchical scheduling algorithm by which the BFQ I/O
* scheduler schedules generic entities. The latter can represent
* either single bfq queues (associated with processes) or groups of
* bfq queues (associated with cgroups).
*/
#include "bfq-iosched.h"
/**
* bfq_gt - compare two timestamps.
* @a: first ts.
* @b: second ts.
*
* Return @a > @b, dealing with wrapping correctly.
*/
static int bfq_gt(u64 a, u64 b)
{
return (s64)(a - b) > 0;
}
static struct bfq_entity *bfq_root_active_entity(struct rb_root *tree)
{
struct rb_node *node = tree->rb_node;
return rb_entry(node, struct bfq_entity, rb_node);
}
static unsigned int bfq_class_idx(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
return bfqq ? bfqq->ioprio_class - 1 :
BFQ_DEFAULT_GRP_CLASS - 1;
}
unsigned int bfq_tot_busy_queues(struct bfq_data *bfqd)
{
return bfqd->busy_queues[0] + bfqd->busy_queues[1] +
bfqd->busy_queues[2];
}
static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
bool expiration);
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service);
/**
* bfq_update_next_in_service - update sd->next_in_service
* @sd: sched_data for which to perform the update.
* @new_entity: if not NULL, pointer to the entity whose activation,
* requeueing or repositioning triggered the invocation of
* this function.
* @expiration: id true, this function is being invoked after the
* expiration of the in-service entity
*
* This function is called to update sd->next_in_service, which, in
* its turn, may change as a consequence of the insertion or
* extraction of an entity into/from one of the active trees of
* sd. These insertions/extractions occur as a consequence of
* activations/deactivations of entities, with some activations being
* 'true' activations, and other activations being requeueings (i.e.,
* implementing the second, requeueing phase of the mechanism used to
* reposition an entity in its active tree; see comments on
* __bfq_activate_entity and __bfq_requeue_entity for details). In
* both the last two activation sub-cases, new_entity points to the
* just activated or requeued entity.
*
* Returns true if sd->next_in_service changes in such a way that
* entity->parent may become the next_in_service for its parent
* entity.
*/
static bool bfq_update_next_in_service(struct bfq_sched_data *sd,
struct bfq_entity *new_entity,
bool expiration)
{
struct bfq_entity *next_in_service = sd->next_in_service;
bool parent_sched_may_change = false;
bool change_without_lookup = false;
/*
* If this update is triggered by the activation, requeueing
* or repositioning of an entity that does not coincide with
* sd->next_in_service, then a full lookup in the active tree
* can be avoided. In fact, it is enough to check whether the
* just-modified entity has the same priority as
* sd->next_in_service, is eligible and has a lower virtual
* finish time than sd->next_in_service. If this compound
* condition holds, then the new entity becomes the new
* next_in_service. Otherwise no change is needed.
*/
if (new_entity && new_entity != sd->next_in_service) {
/*
* Flag used to decide whether to replace
* sd->next_in_service with new_entity. Tentatively
* set to true, and left as true if
* sd->next_in_service is NULL.
*/
change_without_lookup = true;
/*
* If there is already a next_in_service candidate
* entity, then compare timestamps to decide whether
* to replace sd->service_tree with new_entity.
*/
if (next_in_service) {
unsigned int new_entity_class_idx =
bfq_class_idx(new_entity);
struct bfq_service_tree *st =
sd->service_tree + new_entity_class_idx;
change_without_lookup =
(new_entity_class_idx ==
bfq_class_idx(next_in_service)
&&
!bfq_gt(new_entity->start, st->vtime)
&&
bfq_gt(next_in_service->finish,
new_entity->finish));
}
if (change_without_lookup)
next_in_service = new_entity;
}
if (!change_without_lookup) /* lookup needed */
next_in_service = bfq_lookup_next_entity(sd, expiration);
if (next_in_service) {
bool new_budget_triggers_change =
bfq_update_parent_budget(next_in_service);
parent_sched_may_change = !sd->next_in_service ||
new_budget_triggers_change;
}
sd->next_in_service = next_in_service;
if (!next_in_service)
return parent_sched_may_change;
return parent_sched_may_change;
}
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq)
{
struct bfq_entity *group_entity = bfqq->entity.parent;
if (!group_entity)
group_entity = &bfqq->bfqd->root_group->entity;
return container_of(group_entity, struct bfq_group, entity);
}
/*
* Returns true if this budget changes may let next_in_service->parent
* become the next_in_service entity for its parent entity.
*/
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
{
struct bfq_entity *bfqg_entity;
struct bfq_group *bfqg;
struct bfq_sched_data *group_sd;
bool ret = false;
group_sd = next_in_service->sched_data;
bfqg = container_of(group_sd, struct bfq_group, sched_data);
/*
* bfq_group's my_entity field is not NULL only if the group
* is not the root group. We must not touch the root entity
* as it must never become an in-service entity.
*/
bfqg_entity = bfqg->my_entity;
if (bfqg_entity) {
if (bfqg_entity->budget > next_in_service->budget)
ret = true;
bfqg_entity->budget = next_in_service->budget;
}
return ret;
}
/*
* This function tells whether entity stops being a candidate for next
* service, according to the restrictive definition of the field
* next_in_service. In particular, this function is invoked for an
* entity that is about to be set in service.
*
* If entity is a queue, then the entity is no longer a candidate for
* next service according to the that definition, because entity is
* about to become the in-service queue. This function then returns
* true if entity is a queue.
*
* In contrast, entity could still be a candidate for next service if
* it is not a queue, and has more than one active child. In fact,
* even if one of its children is about to be set in service, other
* active children may still be the next to serve, for the parent
* entity, even according to the above definition. As a consequence, a
* non-queue entity is not a candidate for next-service only if it has
* only one active child. And only if this condition holds, then this
* function returns true for a non-queue entity.
*/
static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
{
struct bfq_group *bfqg;
if (bfq_entity_to_bfqq(entity))
return true;
bfqg = container_of(entity, struct bfq_group, entity);
/*
* The field active_entities does not always contain the
* actual number of active children entities: it happens to
* not account for the in-service entity in case the latter is
* removed from its active tree (which may get done after
* invoking the function bfq_no_longer_next_in_service in
* bfq_get_next_queue). Fortunately, here, i.e., while
* bfq_no_longer_next_in_service is not yet completed in
* bfq_get_next_queue, bfq_active_extract has not yet been
* invoked, and thus active_entities still coincides with the
* actual number of active entities.
*/
if (bfqg->active_entities == 1)
return true;
return false;
}
#else /* CONFIG_BFQ_GROUP_IOSCHED */
struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq)
{
return bfqq->bfqd->root_group;
}
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
{
return false;
}
static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
{
return true;
}
#endif /* CONFIG_BFQ_GROUP_IOSCHED */
/*
* Shift for timestamp calculations. This actually limits the maximum
* service allowed in one timestamp delta (small shift values increase it),
* the maximum total weight that can be used for the queues in the system
* (big shift values increase it), and the period of virtual time
* wraparounds.
*/
#define WFQ_SERVICE_SHIFT 22
struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = NULL;
if (!entity->my_sched_data)
bfqq = container_of(entity, struct bfq_queue, entity);
return bfqq;
}
/**
* bfq_delta - map service into the virtual time domain.
* @service: amount of service.
* @weight: scale factor (weight of an entity or weight sum).
*/
static u64 bfq_delta(unsigned long service, unsigned long weight)
{
u64 d = (u64)service << WFQ_SERVICE_SHIFT;
do_div(d, weight);
return d;
}
/**
* bfq_calc_finish - assign the finish time to an entity.
* @entity: the entity to act upon.
* @service: the service to be charged to the entity.
*/
static void bfq_calc_finish(struct bfq_entity *entity, unsigned long service)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
entity->finish = entity->start +
bfq_delta(service, entity->weight);
if (bfqq) {
bfq_log_bfqq(bfqq->bfqd, bfqq,
"calc_finish: serv %lu, w %d",
service, entity->weight);
bfq_log_bfqq(bfqq->bfqd, bfqq,
"calc_finish: start %llu, finish %llu, delta %llu",
entity->start, entity->finish,
bfq_delta(service, entity->weight));
}
}
/**
* bfq_entity_of - get an entity from a node.
* @node: the node field of the entity.
*
* Convert a node pointer to the relative entity. This is used only
* to simplify the logic of some functions and not as the generic
* conversion mechanism because, e.g., in the tree walking functions,
* the check for a %NULL value would be redundant.
*/
struct bfq_entity *bfq_entity_of(struct rb_node *node)
{
struct bfq_entity *entity = NULL;
if (node)
entity = rb_entry(node, struct bfq_entity, rb_node);
return entity;
}
/**
* bfq_extract - remove an entity from a tree.
* @root: the tree root.
* @entity: the entity to remove.
*/
static void bfq_extract(struct rb_root *root, struct bfq_entity *entity)
{
entity->tree = NULL;
rb_erase(&entity->rb_node, root);
}
/**
* bfq_idle_extract - extract an entity from the idle tree.
* @st: the service tree of the owning @entity.
* @entity: the entity being removed.
*/
static void bfq_idle_extract(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *next;
if (entity == st->first_idle) {
next = rb_next(&entity->rb_node);
st->first_idle = bfq_entity_of(next);
}
if (entity == st->last_idle) {
next = rb_prev(&entity->rb_node);
st->last_idle = bfq_entity_of(next);
}
bfq_extract(&st->idle, entity);
if (bfqq)
list_del(&bfqq->bfqq_list);
}
/**
* bfq_insert - generic tree insertion.
* @root: tree root.
* @entity: entity to insert.
*
* This is used for the idle and the active tree, since they are both
* ordered by finish time.
*/
static void bfq_insert(struct rb_root *root, struct bfq_entity *entity)
{
struct bfq_entity *entry;
struct rb_node **node = &root->rb_node;
struct rb_node *parent = NULL;
while (*node) {
parent = *node;
entry = rb_entry(parent, struct bfq_entity, rb_node);
if (bfq_gt(entry->finish, entity->finish))
node = &parent->rb_left;
else
node = &parent->rb_right;
}
rb_link_node(&entity->rb_node, parent, node);
rb_insert_color(&entity->rb_node, root);
entity->tree = root;
}
/**
* bfq_update_min - update the min_start field of a entity.
* @entity: the entity to update.
* @node: one of its children.
*
* This function is called when @entity may store an invalid value for
* min_start due to updates to the active tree. The function assumes
* that the subtree rooted at @node (which may be its left or its right
* child) has a valid min_start value.
*/
static void bfq_update_min(struct bfq_entity *entity, struct rb_node *node)
{
struct bfq_entity *child;
if (node) {
child = rb_entry(node, struct bfq_entity, rb_node);
if (bfq_gt(entity->min_start, child->min_start))
entity->min_start = child->min_start;
}
}
/**
* bfq_update_active_node - recalculate min_start.
* @node: the node to update.
*
* @node may have changed position or one of its children may have moved,
* this function updates its min_start value. The left and right subtrees
* are assumed to hold a correct min_start value.
*/
static void bfq_update_active_node(struct rb_node *node)
{
struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node);
entity->min_start = entity->start;
bfq_update_min(entity, node->rb_right);
bfq_update_min(entity, node->rb_left);
}
/**
* bfq_update_active_tree - update min_start for the whole active tree.
* @node: the starting node.
*
* @node must be the deepest modified node after an update. This function
* updates its min_start using the values held by its children, assuming
* that they did not change, and then updates all the nodes that may have
* changed in the path to the root. The only nodes that may have changed
* are the ones in the path or their siblings.
*/
static void bfq_update_active_tree(struct rb_node *node)
{
struct rb_node *parent;
up:
bfq_update_active_node(node);
parent = rb_parent(node);
if (!parent)
return;
if (node == parent->rb_left && parent->rb_right)
bfq_update_active_node(parent->rb_right);
else if (parent->rb_left)
bfq_update_active_node(parent->rb_left);
node = parent;
goto up;
}
/**
* bfq_active_insert - insert an entity in the active tree of its
* group/device.
* @st: the service tree of the entity.
* @entity: the entity being inserted.
*
* The active tree is ordered by finish time, but an extra key is kept
* per each node, containing the minimum value for the start times of
* its children (and the node itself), so it's possible to search for
* the eligible node with the lowest finish time in logarithmic time.
*/
static void bfq_active_insert(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *node = &entity->rb_node;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd = NULL;
struct bfq_group *bfqg = NULL;
struct bfq_data *bfqd = NULL;
#endif
bfq_insert(&st->active, entity);
if (node->rb_left)
node = node->rb_left;
else if (node->rb_right)
node = node->rb_right;
bfq_update_active_tree(node);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
sd = entity->sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
#endif
if (bfqq)
list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (bfqg != bfqd->root_group)
bfqg->active_entities++;
#endif
}
/**
* bfq_ioprio_to_weight - calc a weight from an ioprio.
* @ioprio: the ioprio value to convert.
*/
unsigned short bfq_ioprio_to_weight(int ioprio)
{
return (IOPRIO_BE_NR - ioprio) * BFQ_WEIGHT_CONVERSION_COEFF;
}
/**
* bfq_weight_to_ioprio - calc an ioprio from a weight.
* @weight: the weight value to convert.
*
* To preserve as much as possible the old only-ioprio user interface,
* 0 is used as an escape ioprio value for weights (numerically) equal or
* larger than IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF.
*/
static unsigned short bfq_weight_to_ioprio(int weight)
{
return max_t(int, 0,
IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF - weight);
}
static void bfq_get_entity(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
if (bfqq) {
bfqq->ref++;
bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d",
bfqq, bfqq->ref);
}
}
/**
* bfq_find_deepest - find the deepest node that an extraction can modify.
* @node: the node being removed.
*
* Do the first step of an extraction in an rb tree, looking for the
* node that will replace @node, and returning the deepest node that
* the following modifications to the tree can touch. If @node is the
* last node in the tree return %NULL.
*/
static struct rb_node *bfq_find_deepest(struct rb_node *node)
{
struct rb_node *deepest;
if (!node->rb_right && !node->rb_left)
deepest = rb_parent(node);
else if (!node->rb_right)
deepest = node->rb_left;
else if (!node->rb_left)
deepest = node->rb_right;
else {
deepest = rb_next(node);
if (deepest->rb_right)
deepest = deepest->rb_right;
else if (rb_parent(deepest) != node)
deepest = rb_parent(deepest);
}
return deepest;
}
/**
* bfq_active_extract - remove an entity from the active tree.
* @st: the service_tree containing the tree.
* @entity: the entity being removed.
*/
static void bfq_active_extract(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *node;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd = NULL;
struct bfq_group *bfqg = NULL;
struct bfq_data *bfqd = NULL;
#endif
node = bfq_find_deepest(&entity->rb_node);
bfq_extract(&st->active, entity);
if (node)
bfq_update_active_tree(node);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
sd = entity->sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
#endif
if (bfqq)
list_del(&bfqq->bfqq_list);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (bfqg != bfqd->root_group)
bfqg->active_entities--;
#endif
}
/**
* bfq_idle_insert - insert an entity into the idle tree.
* @st: the service tree containing the tree.
* @entity: the entity to insert.
*/
static void bfq_idle_insert(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct bfq_entity *first_idle = st->first_idle;
struct bfq_entity *last_idle = st->last_idle;
if (!first_idle || bfq_gt(first_idle->finish, entity->finish))
st->first_idle = entity;
if (!last_idle || bfq_gt(entity->finish, last_idle->finish))
st->last_idle = entity;
bfq_insert(&st->idle, entity);
if (bfqq)
list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list);
}
/**
* bfq_forget_entity - do not consider entity any longer for scheduling
* @st: the service tree.
* @entity: the entity being removed.
* @is_in_service: true if entity is currently the in-service entity.
*
* Forget everything about @entity. In addition, if entity represents
* a queue, and the latter is not in service, then release the service
* reference to the queue (the one taken through bfq_get_entity). In
* fact, in this case, there is really no more service reference to
* the queue, as the latter is also outside any service tree. If,
* instead, the queue is in service, then __bfq_bfqd_reset_in_service
* will take care of putting the reference when the queue finally
* stops being served.
*/
static void bfq_forget_entity(struct bfq_service_tree *st,
struct bfq_entity *entity,
bool is_in_service)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
entity->on_st = false;
st->wsum -= entity->weight;
if (bfqq && !is_in_service)
bfq_put_queue(bfqq);
}
/**
* bfq_put_idle_entity - release the idle tree ref of an entity.
* @st: service tree for the entity.
* @entity: the entity being released.
*/
void bfq_put_idle_entity(struct bfq_service_tree *st, struct bfq_entity *entity)
{
bfq_idle_extract(st, entity);
bfq_forget_entity(st, entity,
entity == entity->sched_data->in_service_entity);
}
/**
* bfq_forget_idle - update the idle tree if necessary.
* @st: the service tree to act upon.
*
* To preserve the global O(log N) complexity we only remove one entry here;
* as the idle tree will not grow indefinitely this can be done safely.
*/
static void bfq_forget_idle(struct bfq_service_tree *st)
{
struct bfq_entity *first_idle = st->first_idle;
struct bfq_entity *last_idle = st->last_idle;
if (RB_EMPTY_ROOT(&st->active) && last_idle &&
!bfq_gt(last_idle->finish, st->vtime)) {
/*
* Forget the whole idle tree, increasing the vtime past
* the last finish time of idle entities.
*/
st->vtime = last_idle->finish;
}
if (first_idle && !bfq_gt(first_idle->finish, st->vtime))
bfq_put_idle_entity(st, first_idle);
}
struct bfq_service_tree *bfq_entity_service_tree(struct bfq_entity *entity)
{
struct bfq_sched_data *sched_data = entity->sched_data;
unsigned int idx = bfq_class_idx(entity);
return sched_data->service_tree + idx;
}
/*
* Update weight and priority of entity. If update_class_too is true,
* then update the ioprio_class of entity too.
*
* The reason why the update of ioprio_class is controlled through the
* last parameter is as follows. Changing the ioprio class of an
* entity implies changing the destination service trees for that
* entity. If such a change occurred when the entity is already on one
* of the service trees for its previous class, then the state of the
* entity would become more complex: none of the new possible service
* trees for the entity, according to bfq_entity_service_tree(), would
* match any of the possible service trees on which the entity
* is. Complex operations involving these trees, such as entity
* activations and deactivations, should take into account this
* additional complexity. To avoid this issue, this function is
* invoked with update_class_too unset in the points in the code where
* entity may happen to be on some tree.
*/
struct bfq_service_tree *
__bfq_entity_update_weight_prio(struct bfq_service_tree *old_st,
struct bfq_entity *entity,
bool update_class_too)
{
struct bfq_service_tree *new_st = old_st;
if (entity->prio_changed) {
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
unsigned int prev_weight, new_weight;
struct bfq_data *bfqd = NULL;
struct rb_root_cached *root;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd;
struct bfq_group *bfqg;
#endif
if (bfqq)
bfqd = bfqq->bfqd;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
else {
sd = entity->my_sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
}
#endif
old_st->wsum -= entity->weight;
if (entity->new_weight != entity->orig_weight) {
if (entity->new_weight < BFQ_MIN_WEIGHT ||
entity->new_weight > BFQ_MAX_WEIGHT) {
pr_crit("update_weight_prio: new_weight %d\n",
entity->new_weight);
if (entity->new_weight < BFQ_MIN_WEIGHT)
entity->new_weight = BFQ_MIN_WEIGHT;
else
entity->new_weight = BFQ_MAX_WEIGHT;
}
entity->orig_weight = entity->new_weight;
if (bfqq)
bfqq->ioprio =
bfq_weight_to_ioprio(entity->orig_weight);
}
if (bfqq && update_class_too)
bfqq->ioprio_class = bfqq->new_ioprio_class;
/*
* Reset prio_changed only if the ioprio_class change
* is not pending any longer.
*/
if (!bfqq || bfqq->ioprio_class == bfqq->new_ioprio_class)
entity->prio_changed = 0;
/*
* NOTE: here we may be changing the weight too early,
* this will cause unfairness. The correct approach
* would have required additional complexity to defer
* weight changes to the proper time instants (i.e.,
* when entity->finish <= old_st->vtime).
*/
new_st = bfq_entity_service_tree(entity);
prev_weight = entity->weight;
new_weight = entity->orig_weight *
(bfqq ? bfqq->wr_coeff : 1);
/*
* If the weight of the entity changes, and the entity is a
* queue, remove the entity from its old weight counter (if
* there is a counter associated with the entity).
*/
if (prev_weight != new_weight && bfqq) {
root = &bfqd->queue_weights_tree;
__bfq_weights_tree_remove(bfqd, bfqq, root);
}
entity->weight = new_weight;
/*
* Add the entity, if it is not a weight-raised queue,
* to the counter associated with its new weight.
*/
if (prev_weight != new_weight && bfqq && bfqq->wr_coeff == 1) {
/* If we get here, root has been initialized. */
bfq_weights_tree_add(bfqd, bfqq, root);
}
new_st->wsum += entity->weight;
if (new_st != old_st)
entity->start = new_st->vtime;
}
return new_st;
}
/**
* bfq_bfqq_served - update the scheduler status after selection for
* service.
* @bfqq: the queue being served.
* @served: bytes to transfer.
*
* NOTE: this can be optimized, as the timestamps of upper level entities
* are synchronized every time a new bfqq is selected for service. By now,
* we keep it to better check consistency.
*/
void bfq_bfqq_served(struct bfq_queue *bfqq, int served)
{
struct bfq_entity *entity = &bfqq->entity;
struct bfq_service_tree *st;
if (!bfqq->service_from_backlogged)
bfqq->first_IO_time = jiffies;
if (bfqq->wr_coeff > 1)
bfqq->service_from_wr += served;
bfqq->service_from_backlogged += served;
for_each_entity(entity) {
st = bfq_entity_service_tree(entity);
entity->service += served;
st->vtime += bfq_delta(served, st->wsum);
bfq_forget_idle(st);
}
bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %d secs", served);
}
/**
* bfq_bfqq_charge_time - charge an amount of service equivalent to the length
* of the time interval during which bfqq has been in
* service.
* @bfqd: the device
* @bfqq: the queue that needs a service update.
* @time_ms: the amount of time during which the queue has received service
*
* If a queue does not consume its budget fast enough, then providing
* the queue with service fairness may impair throughput, more or less
* severely. For this reason, queues that consume their budget slowly
* are provided with time fairness instead of service fairness. This
* goal is achieved through the BFQ scheduling engine, even if such an
* engine works in the service, and not in the time domain. The trick
* is charging these queues with an inflated amount of service, equal
* to the amount of service that they would have received during their
* service slot if they had been fast, i.e., if their requests had
* been dispatched at a rate equal to the estimated peak rate.
*
* It is worth noting that time fairness can cause important
* distortions in terms of bandwidth distribution, on devices with
* internal queueing. The reason is that I/O requests dispatched
* during the service slot of a queue may be served after that service
* slot is finished, and may have a total processing time loosely
* correlated with the duration of the service slot. This is
* especially true for short service slots.
*/
void bfq_bfqq_charge_time(struct bfq_data *bfqd, struct bfq_queue *bfqq,
unsigned long time_ms)
{
struct bfq_entity *entity = &bfqq->entity;
unsigned long timeout_ms = jiffies_to_msecs(bfq_timeout);
unsigned long bounded_time_ms = min(time_ms, timeout_ms);
int serv_to_charge_for_time =
(bfqd->bfq_max_budget * bounded_time_ms) / timeout_ms;
int tot_serv_to_charge = max(serv_to_charge_for_time, entity->service);
/* Increase budget to avoid inconsistencies */
if (tot_serv_to_charge > entity->budget)
entity->budget = tot_serv_to_charge;
bfq_bfqq_served(bfqq,
max_t(int, 0, tot_serv_to_charge - entity->service));
}
static void bfq_update_fin_time_enqueue(struct bfq_entity *entity,
struct bfq_service_tree *st,
bool backshifted)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
/*
* When this function is invoked, entity is not in any service
* tree, then it is safe to invoke next function with the last
* parameter set (see the comments on the function).
*/
st = __bfq_entity_update_weight_prio(st, entity, true);
bfq_calc_finish(entity, entity->budget);
/*
* If some queues enjoy backshifting for a while, then their
* (virtual) finish timestamps may happen to become lower and
* lower than the system virtual time. In particular, if
* these queues often happen to be idle for short time
* periods, and during such time periods other queues with
* higher timestamps happen to be busy, then the backshifted
* timestamps of the former queues can become much lower than
* the system virtual time. In fact, to serve the queues with
* higher timestamps while the ones with lower timestamps are
* idle, the system virtual time may be pushed-up to much
* higher values than the finish timestamps of the idle
* queues. As a consequence, the finish timestamps of all new
* or newly activated queues may end up being much larger than
* those of lucky queues with backshifted timestamps. The
* latter queues may then monopolize the device for a lot of
* time. This would simply break service guarantees.
*
* To reduce this problem, push up a little bit the
* backshifted timestamps of the queue associated with this
* entity (only a queue can happen to have the backshifted
* flag set): just enough to let the finish timestamp of the
* queue be equal to the current value of the system virtual
* time. This may introduce a little unfairness among queues
* with backshifted timestamps, but it does not break
* worst-case fairness guarantees.
*
* As a special case, if bfqq is weight-raised, push up
* timestamps much less, to keep very low the probability that
* this push up causes the backshifted finish timestamps of
* weight-raised queues to become higher than the backshifted
* finish timestamps of non weight-raised queues.
*/
if (backshifted && bfq_gt(st->vtime, entity->finish)) {
unsigned long delta = st->vtime - entity->finish;
if (bfqq)
delta /= bfqq->wr_coeff;
entity->start += delta;
entity->finish += delta;
}
bfq_active_insert(st, entity);
}
/**
* __bfq_activate_entity - handle activation of entity.
* @entity: the entity being activated.
* @non_blocking_wait_rq: true if entity was waiting for a request
*
* Called for a 'true' activation, i.e., if entity is not active and
* one of its children receives a new request.
*
* Basically, this function updates the timestamps of entity and
* inserts entity into its active tree, after possibly extracting it
* from its idle tree.
*/
static void __bfq_activate_entity(struct bfq_entity *entity,
bool non_blocking_wait_rq)
{
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
bool backshifted = false;
unsigned long long min_vstart;
/* See comments on bfq_fqq_update_budg_for_activation */
if (non_blocking_wait_rq && bfq_gt(st->vtime, entity->finish)) {
backshifted = true;
min_vstart = entity->finish;
} else
min_vstart = st->vtime;
if (entity->tree == &st->idle) {
/*
* Must be on the idle tree, bfq_idle_extract() will
* check for that.
*/
bfq_idle_extract(st, entity);
entity->start = bfq_gt(min_vstart, entity->finish) ?
min_vstart : entity->finish;
} else {
/*
* The finish time of the entity may be invalid, and
* it is in the past for sure, otherwise the queue
* would have been on the idle tree.
*/
entity->start = min_vstart;
st->wsum += entity->weight;
/*
* entity is about to be inserted into a service tree,
* and then set in service: get a reference to make
* sure entity does not disappear until it is no
* longer in service or scheduled for service.
*/
bfq_get_entity(entity);
entity->on_st = true;
}
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (!bfq_entity_to_bfqq(entity)) { /* bfq_group */
struct bfq_group *bfqg =
container_of(entity, struct bfq_group, entity);
struct bfq_data *bfqd = bfqg->bfqd;
if (!entity->in_groups_with_pending_reqs) {
entity->in_groups_with_pending_reqs = true;
bfqd->num_groups_with_pending_reqs++;
}
}
#endif
bfq_update_fin_time_enqueue(entity, st, backshifted);
}
/**
* __bfq_requeue_entity - handle requeueing or repositioning of an entity.
* @entity: the entity being requeued or repositioned.
*
* Requeueing is needed if this entity stops being served, which
* happens if a leaf descendant entity has expired. On the other hand,
* repositioning is needed if the next_inservice_entity for the child
* entity has changed. See the comments inside the function for
* details.
*
* Basically, this function: 1) removes entity from its active tree if
* present there, 2) updates the timestamps of entity and 3) inserts
* entity back into its active tree (in the new, right position for
* the new values of the timestamps).
*/
static void __bfq_requeue_entity(struct bfq_entity *entity)
{
struct bfq_sched_data *sd = entity->sched_data;
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
if (entity == sd->in_service_entity) {
/*
* We are requeueing the current in-service entity,
* which may have to be done for one of the following
* reasons:
* - entity represents the in-service queue, and the
* in-service queue is being requeued after an
* expiration;
* - entity represents a group, and its budget has
* changed because one of its child entities has
* just been either activated or requeued for some
* reason; the timestamps of the entity need then to
* be updated, and the entity needs to be enqueued
* or repositioned accordingly.
*
* In particular, before requeueing, the start time of
* the entity must be moved forward to account for the
* service that the entity has received while in
* service. This is done by the next instructions. The
* finish time will then be updated according to this
* new value of the start time, and to the budget of
* the entity.
*/
bfq_calc_finish(entity, entity->service);
entity->start = entity->finish;
/*
* In addition, if the entity had more than one child
* when set in service, then it was not extracted from
* the active tree. This implies that the position of
* the entity in the active tree may need to be
* changed now, because we have just updated the start
* time of the entity, and we will update its finish
* time in a moment (the requeueing is then, more
* precisely, a repositioning in this case). To
* implement this repositioning, we: 1) dequeue the
* entity here, 2) update the finish time and requeue
* the entity according to the new timestamps below.
*/
if (entity->tree)
bfq_active_extract(st, entity);
} else { /* The entity is already active, and not in service */
/*
* In this case, this function gets called only if the
* next_in_service entity below this entity has
* changed, and this change has caused the budget of
* this entity to change, which, finally implies that
* the finish time of this entity must be
* updated. Such an update may cause the scheduling,
* i.e., the position in the active tree, of this
* entity to change. We handle this change by: 1)
* dequeueing the entity here, 2) updating the finish
* time and requeueing the entity according to the new
* timestamps below. This is the same approach as the
* non-extracted-entity sub-case above.
*/
bfq_active_extract(st, entity);
}
bfq_update_fin_time_enqueue(entity, st, false);
}
static void __bfq_activate_requeue_entity(struct bfq_entity *entity,
struct bfq_sched_data *sd,
bool non_blocking_wait_rq)
{
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
if (sd->in_service_entity == entity || entity->tree == &st->active)
/*
* in service or already queued on the active tree,
* requeue or reposition
*/
__bfq_requeue_entity(entity);
else
/*
* Not in service and not queued on its active tree:
* the activity is idle and this is a true activation.
*/
__bfq_activate_entity(entity, non_blocking_wait_rq);
}
/**
* bfq_activate_requeue_entity - activate or requeue an entity representing a
* bfq_queue, and activate, requeue or reposition
* all ancestors for which such an update becomes
* necessary.
* @entity: the entity to activate.
* @non_blocking_wait_rq: true if this entity was waiting for a request
* @requeue: true if this is a requeue, which implies that bfqq is
* being expired; thus ALL its ancestors stop being served and must
* therefore be requeued
* @expiration: true if this function is being invoked in the expiration path
* of the in-service queue
*/
static void bfq_activate_requeue_entity(struct bfq_entity *entity,
bool non_blocking_wait_rq,
bool requeue, bool expiration)
{
struct bfq_sched_data *sd;
for_each_entity(entity) {
sd = entity->sched_data;
__bfq_activate_requeue_entity(entity, sd, non_blocking_wait_rq);
if (!bfq_update_next_in_service(sd, entity, expiration) &&
!requeue)
break;
}
}
/**
* __bfq_deactivate_entity - update sched_data and service trees for
* entity, so as to represent entity as inactive
* @entity: the entity being deactivated.
* @ins_into_idle_tree: if false, the entity will not be put into the
* idle tree.
*
* If necessary and allowed, puts entity into the idle tree. NOTE:
* entity may be on no tree if in service.
*/
bool __bfq_deactivate_entity(struct bfq_entity *entity, bool ins_into_idle_tree)
{
struct bfq_sched_data *sd = entity->sched_data;
struct bfq_service_tree *st;
bool is_in_service;
if (!entity->on_st) /* entity never activated, or already inactive */
return false;
/*
* If we get here, then entity is active, which implies that
* bfq_group_set_parent has already been invoked for the group
* represented by entity. Therefore, the field
* entity->sched_data has been set, and we can safely use it.
*/
st = bfq_entity_service_tree(entity);
is_in_service = entity == sd->in_service_entity;
bfq_calc_finish(entity, entity->service);
if (is_in_service)
sd->in_service_entity = NULL;
else
/*
* Non in-service entity: nobody will take care of
* resetting its service counter on expiration. Do it
* now.
*/
entity->service = 0;
if (entity->tree == &st->active)
bfq_active_extract(st, entity);
else if (!is_in_service && entity->tree == &st->idle)
bfq_idle_extract(st, entity);
if (!ins_into_idle_tree || !bfq_gt(entity->finish, st->vtime))
bfq_forget_entity(st, entity, is_in_service);
else
bfq_idle_insert(st, entity);
return true;
}
/**
* bfq_deactivate_entity - deactivate an entity representing a bfq_queue.
* @entity: the entity to deactivate.
* @ins_into_idle_tree: true if the entity can be put into the idle tree
* @expiration: true if this function is being invoked in the expiration path
* of the in-service queue
*/
static void bfq_deactivate_entity(struct bfq_entity *entity,
bool ins_into_idle_tree,
bool expiration)
{
struct bfq_sched_data *sd;
struct bfq_entity *parent = NULL;
for_each_entity_safe(entity, parent) {
sd = entity->sched_data;
if (!__bfq_deactivate_entity(entity, ins_into_idle_tree)) {
/*
* entity is not in any tree any more, so
* this deactivation is a no-op, and there is
* nothing to change for upper-level entities
* (in case of expiration, this can never
* happen).
*/
return;
}
if (sd->next_in_service == entity)
/*
* entity was the next_in_service entity,
* then, since entity has just been
* deactivated, a new one must be found.
*/
bfq_update_next_in_service(sd, NULL, expiration);
if (sd->next_in_service || sd->in_service_entity) {
/*
* The parent entity is still active, because
* either next_in_service or in_service_entity
* is not NULL. So, no further upwards
* deactivation must be performed. Yet,
* next_in_service has changed. Then the
* schedule does need to be updated upwards.
*
* NOTE If in_service_entity is not NULL, then
* next_in_service may happen to be NULL,
* although the parent entity is evidently
* active. This happens if 1) the entity
* pointed by in_service_entity is the only
* active entity in the parent entity, and 2)
* according to the definition of
* next_in_service, the in_service_entity
* cannot be considered as
* next_in_service. See the comments on the
* definition of next_in_service for details.
*/
break;
}
/*
* If we get here, then the parent is no more
* backlogged and we need to propagate the
* deactivation upwards. Thus let the loop go on.
*/
/*
* Also let parent be queued into the idle tree on
* deactivation, to preserve service guarantees, and
* assuming that who invoked this function does not
* need parent entities too to be removed completely.
*/
ins_into_idle_tree = true;
}
/*
* If the deactivation loop is fully executed, then there are
* no more entities to touch and next loop is not executed at
* all. Otherwise, requeue remaining entities if they are
* about to stop receiving service, or reposition them if this
* is not the case.
*/
entity = parent;
for_each_entity(entity) {
/*
* Invoke __bfq_requeue_entity on entity, even if
* already active, to requeue/reposition it in the
* active tree (because sd->next_in_service has
* changed)
*/
__bfq_requeue_entity(entity);
sd = entity->sched_data;
if (!bfq_update_next_in_service(sd, entity, expiration) &&
!expiration)
/*
* next_in_service unchanged or not causing
* any change in entity->parent->sd, and no
* requeueing needed for expiration: stop
* here.
*/
break;
}
}
/**
* bfq_calc_vtime_jump - compute the value to which the vtime should jump,
* if needed, to have at least one entity eligible.
* @st: the service tree to act upon.
*
* Assumes that st is not empty.
*/
static u64 bfq_calc_vtime_jump(struct bfq_service_tree *st)
{
struct bfq_entity *root_entity = bfq_root_active_entity(&st->active);
if (bfq_gt(root_entity->min_start, st->vtime))
return root_entity->min_start;
return st->vtime;
}
static void bfq_update_vtime(struct bfq_service_tree *st, u64 new_value)
{
if (new_value > st->vtime) {
st->vtime = new_value;
bfq_forget_idle(st);
}
}
/**
* bfq_first_active_entity - find the eligible entity with
* the smallest finish time
* @st: the service tree to select from.
* @vtime: the system virtual to use as a reference for eligibility
*
* This function searches the first schedulable entity, starting from the
* root of the tree and going on the left every time on this side there is
* a subtree with at least one eligible (start <= vtime) entity. The path on
* the right is followed only if a) the left subtree contains no eligible
* entities and b) no eligible entity has been found yet.
*/
static struct bfq_entity *bfq_first_active_entity(struct bfq_service_tree *st,
u64 vtime)
{
struct bfq_entity *entry, *first = NULL;
struct rb_node *node = st->active.rb_node;
while (node) {
entry = rb_entry(node, struct bfq_entity, rb_node);
left:
if (!bfq_gt(entry->start, vtime))
first = entry;
if (node->rb_left) {
entry = rb_entry(node->rb_left,
struct bfq_entity, rb_node);
if (!bfq_gt(entry->min_start, vtime)) {
node = node->rb_left;
goto left;
}
}
if (first)
break;
node = node->rb_right;
}
return first;
}
/**
* __bfq_lookup_next_entity - return the first eligible entity in @st.
* @st: the service tree.
*
* If there is no in-service entity for the sched_data st belongs to,
* then return the entity that will be set in service if:
* 1) the parent entity this st belongs to is set in service;
* 2) no entity belonging to such parent entity undergoes a state change
* that would influence the timestamps of the entity (e.g., becomes idle,
* becomes backlogged, changes its budget, ...).
*
* In this first case, update the virtual time in @st too (see the
* comments on this update inside the function).
*
* In contrast, if there is an in-service entity, then return the
* entity that would be set in service if not only the above
* conditions, but also the next one held true: the currently
* in-service entity, on expiration,
* 1) gets a finish time equal to the current one, or
* 2) is not eligible any more, or
* 3) is idle.
*/
static struct bfq_entity *
__bfq_lookup_next_entity(struct bfq_service_tree *st, bool in_service)
{
struct bfq_entity *entity;
u64 new_vtime;
if (RB_EMPTY_ROOT(&st->active))
return NULL;
/*
* Get the value of the system virtual time for which at
* least one entity is eligible.
*/
new_vtime = bfq_calc_vtime_jump(st);
/*
* If there is no in-service entity for the sched_data this
* active tree belongs to, then push the system virtual time
* up to the value that guarantees that at least one entity is
* eligible. If, instead, there is an in-service entity, then
* do not make any such update, because there is already an
* eligible entity, namely the in-service one (even if the
* entity is not on st, because it was extracted when set in
* service).
*/
if (!in_service)
bfq_update_vtime(st, new_vtime);
entity = bfq_first_active_entity(st, new_vtime);
return entity;
}
/**
* bfq_lookup_next_entity - return the first eligible entity in @sd.
* @sd: the sched_data.
* @expiration: true if we are on the expiration path of the in-service queue
*
* This function is invoked when there has been a change in the trees
* for sd, and we need to know what is the new next entity to serve
* after this change.
*/
static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
bool expiration)
{
struct bfq_service_tree *st = sd->service_tree;
struct bfq_service_tree *idle_class_st = st + (BFQ_IOPRIO_CLASSES - 1);
struct bfq_entity *entity = NULL;
int class_idx = 0;
/*
* Choose from idle class, if needed to guarantee a minimum
* bandwidth to this class (and if there is some active entity
* in idle class). This should also mitigate
* priority-inversion problems in case a low priority task is
* holding file system resources.
*/
if (time_is_before_jiffies(sd->bfq_class_idle_last_service +
BFQ_CL_IDLE_TIMEOUT)) {
if (!RB_EMPTY_ROOT(&idle_class_st->active))
class_idx = BFQ_IOPRIO_CLASSES - 1;
/* About to be served if backlogged, or not yet backlogged */
sd->bfq_class_idle_last_service = jiffies;
}
/*
* Find the next entity to serve for the highest-priority
* class, unless the idle class needs to be served.
*/
for (; class_idx < BFQ_IOPRIO_CLASSES; class_idx++) {
/*
* If expiration is true, then bfq_lookup_next_entity
* is being invoked as a part of the expiration path
* of the in-service queue. In this case, even if
* sd->in_service_entity is not NULL,
* sd->in_service_entity at this point is actually not
* in service any more, and, if needed, has already
* been properly queued or requeued into the right
* tree. The reason why sd->in_service_entity is still
* not NULL here, even if expiration is true, is that
* sd->in_service_entity is reset as a last step in the
* expiration path. So, if expiration is true, tell
* __bfq_lookup_next_entity that there is no
* sd->in_service_entity.
*/
entity = __bfq_lookup_next_entity(st + class_idx,
sd->in_service_entity &&
!expiration);
if (entity)
break;
}
if (!entity)
return NULL;
return entity;
}
bool next_queue_may_preempt(struct bfq_data *bfqd)
{
struct bfq_sched_data *sd = &bfqd->root_group->sched_data;
return sd->next_in_service != sd->in_service_entity;
}
/*
* Get next queue for service.
*/
struct bfq_queue *bfq_get_next_queue(struct bfq_data *bfqd)
{
struct bfq_entity *entity = NULL;
struct bfq_sched_data *sd;
struct bfq_queue *bfqq;
if (bfq_tot_busy_queues(bfqd) == 0)
return NULL;
/*
* Traverse the path from the root to the leaf entity to
* serve. Set in service all the entities visited along the
* way.
*/
sd = &bfqd->root_group->sched_data;
for (; sd ; sd = entity->my_sched_data) {
/*
* WARNING. We are about to set the in-service entity
* to sd->next_in_service, i.e., to the (cached) value
* returned by bfq_lookup_next_entity(sd) the last
* time it was invoked, i.e., the last time when the
* service order in sd changed as a consequence of the
* activation or deactivation of an entity. In this
* respect, if we execute bfq_lookup_next_entity(sd)
* in this very moment, it may, although with low
* probability, yield a different entity than that
* pointed to by sd->next_in_service. This rare event
* happens in case there was no CLASS_IDLE entity to
* serve for sd when bfq_lookup_next_entity(sd) was
* invoked for the last time, while there is now one
* such entity.
*
* If the above event happens, then the scheduling of
* such entity in CLASS_IDLE is postponed until the
* service of the sd->next_in_service entity
* finishes. In fact, when the latter is expired,
* bfq_lookup_next_entity(sd) gets called again,
* exactly to update sd->next_in_service.
*/
/* Make next_in_service entity become in_service_entity */
entity = sd->next_in_service;
sd->in_service_entity = entity;
/*
* If entity is no longer a candidate for next
* service, then it must be extracted from its active
* tree, so as to make sure that it won't be
* considered when computing next_in_service. See the
* comments on the function
* bfq_no_longer_next_in_service() for details.
*/
if (bfq_no_longer_next_in_service(entity))
bfq_active_extract(bfq_entity_service_tree(entity),
entity);
/*
* Even if entity is not to be extracted according to
* the above check, a descendant entity may get
* extracted in one of the next iterations of this
* loop. Such an event could cause a change in
* next_in_service for the level of the descendant
* entity, and thus possibly back to this level.
*
* However, we cannot perform the resulting needed
* update of next_in_service for this level before the
* end of the whole loop, because, to know which is
* the correct next-to-serve candidate entity for each
* level, we need first to find the leaf entity to set
* in service. In fact, only after we know which is
* the next-to-serve leaf entity, we can discover
* whether the parent entity of the leaf entity
* becomes the next-to-serve, and so on.
*/
}
bfqq = bfq_entity_to_bfqq(entity);
/*
* We can finally update all next-to-serve entities along the
* path from the leaf entity just set in service to the root.
*/
for_each_entity(entity) {
struct bfq_sched_data *sd = entity->sched_data;
if (!bfq_update_next_in_service(sd, NULL, false))
break;
}
return bfqq;
}
/* returns true if the in-service queue gets freed */
bool __bfq_bfqd_reset_in_service(struct bfq_data *bfqd)
{
struct bfq_queue *in_serv_bfqq = bfqd->in_service_queue;
struct bfq_entity *in_serv_entity = &in_serv_bfqq->entity;
struct bfq_entity *entity = in_serv_entity;
bfq_clear_bfqq_wait_request(in_serv_bfqq);
hrtimer_try_to_cancel(&bfqd->idle_slice_timer);
bfqd->in_service_queue = NULL;
/*
* When this function is called, all in-service entities have
* been properly deactivated or requeued, so we can safely
* execute the final step: reset in_service_entity along the
* path from entity to the root.
*/
for_each_entity(entity)
entity->sched_data->in_service_entity = NULL;
/*
* in_serv_entity is no longer in service, so, if it is in no
* service tree either, then release the service reference to
* the queue it represents (taken with bfq_get_entity).
*/
if (!in_serv_entity->on_st) {
/*
* If no process is referencing in_serv_bfqq any
* longer, then the service reference may be the only
* reference to the queue. If this is the case, then
* bfqq gets freed here.
*/
int ref = in_serv_bfqq->ref;
bfq_put_queue(in_serv_bfqq);
if (ref == 1)
return true;
}
return false;
}
void bfq_deactivate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
bool ins_into_idle_tree, bool expiration)
{
struct bfq_entity *entity = &bfqq->entity;
bfq_deactivate_entity(entity, ins_into_idle_tree, expiration);
}
void bfq_activate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
struct bfq_entity *entity = &bfqq->entity;
bfq_activate_requeue_entity(entity, bfq_bfqq_non_blocking_wait_rq(bfqq),
false, false);
bfq_clear_bfqq_non_blocking_wait_rq(bfqq);
}
void bfq_requeue_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
bool expiration)
{
struct bfq_entity *entity = &bfqq->entity;
bfq_activate_requeue_entity(entity, false,
bfqq == bfqd->in_service_queue, expiration);
}
/*
* Called when the bfqq no longer has requests pending, remove it from
* the service tree. As a special case, it can be invoked during an
* expiration.
*/
void bfq_del_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq,
bool expiration)
{
bfq_log_bfqq(bfqd, bfqq, "del from busy");
bfq_clear_bfqq_busy(bfqq);
bfqd->busy_queues[bfqq->ioprio_class - 1]--;
if (bfqq->wr_coeff > 1)
bfqd->wr_busy_queues--;
bfqg_stats_update_dequeue(bfqq_group(bfqq));
bfq_deactivate_bfqq(bfqd, bfqq, true, expiration);
if (!bfqq->dispatched)
bfq_weights_tree_remove(bfqd, bfqq);
}
/*
* Called when an inactive queue receives a new request.
*/
void bfq_add_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
bfq_log_bfqq(bfqd, bfqq, "add to busy");
bfq_activate_bfqq(bfqd, bfqq);
bfq_mark_bfqq_busy(bfqq);
bfqd->busy_queues[bfqq->ioprio_class - 1]++;
if (!bfqq->dispatched)
if (bfqq->wr_coeff == 1)
bfq_weights_tree_add(bfqd, bfqq,
&bfqd->queue_weights_tree);
if (bfqq->wr_coeff > 1)
bfqd->wr_busy_queues++;
}