android_kernel_xiaomi_sm8350/include/drm/ttm/ttm_placement.h
Thomas Hellstrom ba4e7d973d drm: Add the TTM GPU memory manager subsystem.
TTM is a GPU memory manager subsystem designed for use with GPU
devices with various memory types (On-card VRAM, AGP,
PCI apertures etc.). It's essentially a helper library that assists
the DRM driver in creating and managing persistent buffer objects.

TTM manages placement of data and CPU map setup and teardown on
data movement. It can also optionally manage synchronization of
data on a per-buffer-object level.

TTM takes care to provide an always valid virtual user-space address
to a buffer object which makes user-space sub-allocation of
big buffer objects feasible.

TTM uses a fine-grained per buffer-object locking scheme, taking
care to release all relevant locks when waiting for the GPU.
Although this implies some locking overhead, it's probably a big
win for devices with multiple command submission mechanisms, since
the lock contention will be minimal.

TTM can be used with whatever user-space interface the driver
chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver
and is also the GPU memory management core of various new experimental
DRM drivers.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-06-15 09:37:57 +10:00

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C

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* Copyright (c) 2006-2009 VMware, Inc., Palo Alto, CA., USA
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/*
* Authors: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
*/
#ifndef _TTM_PLACEMENT_H_
#define _TTM_PLACEMENT_H_
/*
* Memory regions for data placement.
*/
#define TTM_PL_SYSTEM 0
#define TTM_PL_TT 1
#define TTM_PL_VRAM 2
#define TTM_PL_PRIV0 3
#define TTM_PL_PRIV1 4
#define TTM_PL_PRIV2 5
#define TTM_PL_PRIV3 6
#define TTM_PL_PRIV4 7
#define TTM_PL_PRIV5 8
#define TTM_PL_SWAPPED 15
#define TTM_PL_FLAG_SYSTEM (1 << TTM_PL_SYSTEM)
#define TTM_PL_FLAG_TT (1 << TTM_PL_TT)
#define TTM_PL_FLAG_VRAM (1 << TTM_PL_VRAM)
#define TTM_PL_FLAG_PRIV0 (1 << TTM_PL_PRIV0)
#define TTM_PL_FLAG_PRIV1 (1 << TTM_PL_PRIV1)
#define TTM_PL_FLAG_PRIV2 (1 << TTM_PL_PRIV2)
#define TTM_PL_FLAG_PRIV3 (1 << TTM_PL_PRIV3)
#define TTM_PL_FLAG_PRIV4 (1 << TTM_PL_PRIV4)
#define TTM_PL_FLAG_PRIV5 (1 << TTM_PL_PRIV5)
#define TTM_PL_FLAG_SWAPPED (1 << TTM_PL_SWAPPED)
#define TTM_PL_MASK_MEM 0x0000FFFF
/*
* Other flags that affects data placement.
* TTM_PL_FLAG_CACHED indicates cache-coherent mappings
* if available.
* TTM_PL_FLAG_SHARED means that another application may
* reference the buffer.
* TTM_PL_FLAG_NO_EVICT means that the buffer may never
* be evicted to make room for other buffers.
*/
#define TTM_PL_FLAG_CACHED (1 << 16)
#define TTM_PL_FLAG_UNCACHED (1 << 17)
#define TTM_PL_FLAG_WC (1 << 18)
#define TTM_PL_FLAG_SHARED (1 << 20)
#define TTM_PL_FLAG_NO_EVICT (1 << 21)
#define TTM_PL_MASK_CACHING (TTM_PL_FLAG_CACHED | \
TTM_PL_FLAG_UNCACHED | \
TTM_PL_FLAG_WC)
#define TTM_PL_MASK_MEMTYPE (TTM_PL_MASK_MEM | TTM_PL_MASK_CACHING)
/*
* Access flags to be used for CPU- and GPU- mappings.
* The idea is that the TTM synchronization mechanism will
* allow concurrent READ access and exclusive write access.
* Currently GPU- and CPU accesses are exclusive.
*/
#define TTM_ACCESS_READ (1 << 0)
#define TTM_ACCESS_WRITE (1 << 1)
#endif