Implement idr based id allocator. ida is used the same way idr is
used but lacks id -> ptr translation and thus consumes much less
memory. struct ida_bitmap is attached as leaf nodes to idr tree which
is managed by the idr code. Each ida_bitmap is 128bytes long and
contains slightly less than a thousand slots.
ida is more aggressive with releasing extra resources acquired using
ida_pre_get(). After every successful id allocation, ida frees one
reserved idr_layer if possible. Reserved ida_bitmap is not freed
automatically but only one ida_bitmap is reserved and it's almost
always used right away. Under most circumstances, ida won't hold on
to memory for too long which isn't actively used.
Signed-off-by: Tejun Heo <htejun@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>