07dd46d289
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Acked-by: Pavel Machek <pavel@ucw.cz> Signed-off-by: Jiri Kosina <jkosina@suse.cz> Bug: 260685629 (cherry picked from commit 61177c088a57bed259122f3c7bc6d61984936a12) [Farid: Fixed minor conflict due to skipped commits outside scope of hid-playstation] Change-Id: I696f62cda377be1523e74e92b66b28f3c0716c43 Signed-off-by: Farid Chahla <farid.chahla@sony.com> |
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.. | ||
arm | ||
bus | ||
clk | ||
clock | ||
display | ||
dma | ||
firmware/imx | ||
gce | ||
gpio | ||
i2c | ||
iio | ||
input | ||
interconnect | ||
interrupt-controller | ||
leds | ||
mailbox | ||
media | ||
memory | ||
mfd | ||
mips | ||
mux | ||
net | ||
phy | ||
pinctrl | ||
power | ||
pwm | ||
regulator | ||
reset | ||
reset-controller | ||
soc | ||
sound | ||
spmi | ||
thermal | ||
usb |