#!/usr/bin/env python3 """ qrm, a bot for Discord --- Copyright (C) 2019 Abigail Gold, 0x5c This file is part of discord-qrmbot and is released under the terms of the GNU General Public License, version 2. """ from types import SimpleNamespace import discord from discord.ext import commands, tasks import info import options as opt import keys # --- Settings --- exit_code = 1 # The default exit code. ?shutdown and ?restart will change it accordingly (fail-safe) debug_mode = opt.debug # Separate assignement in-case we define an override (ternary operator goes here) class GlobalSettings(commands.Cog): def __init__(self, bot): self.bot = bot self.opt = opt self.keys = keys self.info = info self.colours = SimpleNamespace(good=0x43B581, neutral=0x7289DA, bad=0xF04747) self.debug = debug_mode # --- Bot setup --- bot = commands.Bot(command_prefix=opt.prefix, description=info.description, help_command=commands.MinimalHelpCommand()) # --- Helper functions --- async def add_react(msg: discord.Message, react: str): try: await msg.add_reaction(react) except discord.Forbidden: print(f"!! Missing permissions to add reaction in '{msg.guild.id}/{msg.channel.id}'!") # --- Checks --- async def check_if_owner(ctx: commands.Context): if ctx.author.id in opt.owners_uids: return True else: await add_react(ctx.message, "❌") return False # --- Commands --- @bot.command(name="restart") @commands.check(check_if_owner) async def _restart_bot(ctx): """Restarts the bot.""" global exit_code await add_react(ctx.message, "✅") exit_code = 42 # Signals to the wrapper script that the bot needs to be restarted. await bot.logout() @bot.command(name="shutdown") @commands.check(check_if_owner) async def _shutdown_bot(ctx): """Shuts down the bot.""" global exit_code await add_react(ctx.message, "✅") exit_code = 0 # Signals to the wrapper script that the bot should not be restarted. await bot.logout() # --- Events --- @bot.event async def on_ready(): print(f"Logged in as: {bot.user} - {bot.user.id}") print("------") # --- Tasks --- @tasks.loop(minutes=5) async def _ensure_activity(): await bot.change_presence(activity=discord.Game(name=opt.game)) @_ensure_activity.before_loop async def _before_ensure_activity(): await bot.wait_until_ready() # --- Run --- bot.add_cog(GlobalSettings(bot)) for cog in opt.cogs: bot.load_extension(f"cogs.{cog}") _ensure_activity.start() try: bot.run(keys.discord_token) except discord.LoginFailure as ex: # Miscellaneous authentications errors: borked token and co if debug_mode: raise raise SystemExit("Error: Failed to authenticate: {}".format(ex)) except discord.ConnectionClosed as ex: # When the connection to the gateway (websocket) is closed if debug_mode: raise raise SystemExit("Error: Discord gateway connection closed: [Code {}] {}".format(ex.code, ex.reason)) except ConnectionResetError as ex: # More generic connection reset error if debug_mode: raise raise SystemExit("ConnectionResetError: {}".format(ex)) # --- Exit --- # Codes for the wrapper shell script: # 0 - Clean exit, don't restart # 1 - Error exit, [restarting is up to the shell script] # 42 - Clean exit, do restart raise SystemExit(exit_code)