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83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
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#ifndef INCLUDED_PORTAUDIO_STREAM_HXX
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#define INCLUDED_PORTAUDIO_STREAM_HXX
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#include "portaudio.h"
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// ---------------------------------------------------------------------------------------
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// Forward declaration(s):
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namespace portaudio
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{
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class StreamParameters;
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}
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// ---------------------------------------------------------------------------------------
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// Declaration(s):
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namespace portaudio
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{
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//////
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/// @brief A Stream represents an active or inactive input and/or output data
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/// stream in the System.
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///
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/// Concrete Stream classes should ensure themselves being in a closed state at
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/// destruction (i.e. by calling their own close() method in their deconstructor).
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/// Following good C++ programming practices, care must be taken to ensure no
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/// exceptions are thrown by the deconstructor of these classes. As a consequence,
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/// clients need to explicitly call close() to ensure the stream closed successfully.
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///
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/// The Stream object can be used to manipulate the Stream's state. Also, time-constant
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/// and time-varying information about the Stream can be retreived.
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//////
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class Stream
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{
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public:
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// Opening/closing:
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virtual ~Stream();
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virtual void close();
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bool isOpen() const;
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// Additional set up:
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void setStreamFinishedCallback(PaStreamFinishedCallback *callback);
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// State management:
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void start();
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void stop();
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void abort();
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bool isStopped() const;
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bool isActive() const;
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// Stream info (time-constant, but might become time-variant soon):
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PaTime inputLatency() const;
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PaTime outputLatency() const;
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double sampleRate() const;
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// Stream info (time-varying):
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PaTime time() const;
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// Accessors for PortAudio PaStream, useful for interfacing
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// with PortAudio add-ons (such as PortMixer) for instance:
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const PaStream *paStream() const;
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PaStream *paStream();
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protected:
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Stream(); // abstract class
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PaStream *stream_;
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private:
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Stream(const Stream &); // non-copyable
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Stream &operator=(const Stream &); // non-copyable
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};
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} // namespace portaudio
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#endif // INCLUDED_PORTAUDIO_STREAM_HXX
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