mirror of
https://github.com/saitohirga/WSJT-X.git
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442 lines
14 KiB
C++
442 lines
14 KiB
C++
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/*
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* $Id: pa_beos_mk.cc,v 1.1.1.1 2002/01/22 00:52:09 phil Exp $
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* PortAudio Portable Real-Time Audio Library
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* Latest Version at: http://www.portaudio.com
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* BeOS Media Kit Implementation by Joshua Haberman
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*
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* Copyright (c) 2001 Joshua Haberman <joshua@haberman.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* Any person wishing to distribute modifications to the Software is
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* requested to send the modifications to the original developer so that
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* they can be incorporated into the canonical version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <be/app/Application.h>
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#include <be/kernel/OS.h>
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#include <be/media/RealtimeAlloc.h>
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#include <be/media/MediaRoster.h>
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#include <be/media/TimeSource.h>
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#include <stdio.h>
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#include <string.h>
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#include "portaudio.h"
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#include "pa_host.h"
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#include "PlaybackNode.h"
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#define PRINT(x) { printf x; fflush(stdout); }
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#ifdef DEBUG
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#define DBUG(x) PRINT(x)
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#else
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#define DBUG(x)
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#endif
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typedef struct PaHostSoundControl
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{
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/* These members are common to all modes of operation */
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media_node pahsc_TimeSource; /* the sound card's DAC. */
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media_format pahsc_Format;
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/* These methods are specific to playing mode */
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media_node pahsc_OutputNode; /* output to the mixer */
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media_node pahsc_InputNode; /* reads data from user callback -- PA specific */
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media_input pahsc_MixerInput; /* input jack on the soundcard's mixer. */
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media_output pahsc_PaOutput; /* output jack from the PA node */
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PaPlaybackNode *pahsc_InputNodeInstance;
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}
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PaHostSoundControl;
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/*************************************************************************/
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PaDeviceID Pa_GetDefaultOutputDeviceID( void )
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{
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/* stub */
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return 0;
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}
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/*************************************************************************/
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PaDeviceID Pa_GetDefaultInputDeviceID( void )
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{
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/* stub */
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return 0;
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}
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/*************************************************************************/
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const PaDeviceInfo* Pa_GetDeviceInfo( PaDeviceID id )
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{
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/* stub */
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return NULL;
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}
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/*************************************************************************/
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int Pa_CountDevices()
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{
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/* stub */
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return 1;
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}
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/*************************************************************************/
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PaError PaHost_Init( void )
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{
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/* we have to create this in order to use BMediaRoster. I hope it doesn't
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* cause problems */
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be_app = new BApplication("application/x-vnd.portaudio-app");
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return paNoError;
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}
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PaError PaHost_Term( void )
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{
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delete be_app;
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StreamActive( internalPortAudioStream *past )
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{
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PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
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DBUG(("IsRunning returning: %s\n",
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pahsc->pahsc_InputNodeInstance->IsRunning() ? "true" : "false"));
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return (PaError)pahsc->pahsc_InputNodeInstance->IsRunning();
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}
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PaError PaHost_StartOutput( internalPortAudioStream *past )
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{
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StartInput( internalPortAudioStream *past )
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{
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StopInput( internalPortAudioStream *past, int abort )
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{
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StopOutput( internalPortAudioStream *past, int abort )
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{
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StartEngine( internalPortAudioStream *past )
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{
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bigtime_t very_soon, start_latency;
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status_t err;
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BMediaRoster *roster = BMediaRoster::Roster(&err);
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PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
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/* for some reason, err indicates an error (though nothing it wrong)
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* when the DBUG macro in pa_lib.c is enabled. It's reproducably
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* linked. Weird. */
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if( !roster /* || err != B_OK */ )
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{
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DBUG(("No media server! err=%d, roster=%x\n", err, roster));
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return paHostError;
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}
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/* tell the node when to start -- since there aren't any other nodes
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* starting that we have to wait for, just tell it to start now
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*/
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BTimeSource *timeSource = roster->MakeTimeSourceFor(pahsc->pahsc_TimeSource);
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very_soon = timeSource->PerformanceTimeFor( BTimeSource::RealTime() );
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timeSource->Release();
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/* Add the latency of starting the network of nodes */
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err = roster->GetStartLatencyFor( pahsc->pahsc_TimeSource, &start_latency );
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very_soon += start_latency;
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err = roster->StartNode( pahsc->pahsc_InputNode, very_soon );
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/* No need to start the mixer -- it's always running */
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_StopEngine( internalPortAudioStream *past, int abort )
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{
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PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
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BMediaRoster *roster = BMediaRoster::Roster();
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if( !roster )
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{
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DBUG(("No media roster!\n"));
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return paHostError;
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}
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if( !pahsc )
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return paHostError;
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/* this crashes, and I don't know why yet */
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// if( abort )
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// pahsc->pahsc_InputNodeInstance->mAborted = true;
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roster->StopNode(pahsc->pahsc_InputNode, 0, /* immediate = */ true);
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return paNoError;
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}
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/*************************************************************************/
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PaError PaHost_OpenStream( internalPortAudioStream *past )
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{
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status_t err;
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BMediaRoster *roster = BMediaRoster::Roster(&err);
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PaHostSoundControl *pahsc;
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/* Allocate and initialize host data. */
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pahsc = (PaHostSoundControl *) PaHost_AllocateFastMemory(sizeof(PaHostSoundControl));
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if( pahsc == NULL )
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{
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goto error;
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}
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memset( pahsc, 0, sizeof(PaHostSoundControl) );
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past->past_DeviceData = (void *) pahsc;
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if( !roster /* || err != B_OK */ )
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{
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/* no media server! */
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DBUG(("No media server.\n"));
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goto error;
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}
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if ( past->past_NumInputChannels > 0 && past->past_NumOutputChannels > 0 )
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{
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/* filter -- not implemented yet */
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goto error;
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}
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else if ( past->past_NumInputChannels > 0 )
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{
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/* recorder -- not implemented yet */
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goto error;
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}
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else
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{
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/* player ****************************************************************/
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status_t err;
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int32 num;
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/* First we need to create the three components (like components in a stereo
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* system). The mixer component is our interface to the sound card, data
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* we write there will get played. The BePA_InputNode component is the node
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* which represents communication with the PA client (it is what calls the
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* client's callbacks). The time source component is the sound card's DAC,
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* which allows us to slave the other components to it instead of the system
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* clock. */
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err = roster->GetAudioMixer( &pahsc->pahsc_OutputNode );
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if( err != B_OK )
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{
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DBUG(("Couldn't get default mixer.\n"));
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goto error;
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}
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err = roster->GetTimeSource( &pahsc->pahsc_TimeSource );
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if( err != B_OK )
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{
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DBUG(("Couldn't get time source.\n"));
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goto error;
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}
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pahsc->pahsc_InputNodeInstance = new PaPlaybackNode(2, 44100,
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past->past_FramesPerUserBuffer, past->past_Callback, past->past_UserData );
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pahsc->pahsc_InputNodeInstance->SetSampleFormat(0,
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past->past_OutputSampleFormat);
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err = roster->RegisterNode( pahsc->pahsc_InputNodeInstance );
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if( err != B_OK )
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{
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DBUG(("Unable to register node.\n"));
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goto error;
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}
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roster->GetNodeFor( pahsc->pahsc_InputNodeInstance->Node().node,
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&pahsc->pahsc_InputNode );
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if( err != B_OK )
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{
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DBUG(("Unable to get input node.\n"));
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goto error;
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}
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/* Now we have three components (nodes) sitting next to each other. The
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* next step is to look at them and find their inputs and outputs so we can
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* wire them together. */
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err = roster->GetFreeInputsFor( pahsc->pahsc_OutputNode,
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&pahsc->pahsc_MixerInput, 1, &num, B_MEDIA_RAW_AUDIO );
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if( err != B_OK || num < 1 )
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{
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DBUG(("Couldn't get the mixer input.\n"));
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goto error;
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}
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err = roster->GetFreeOutputsFor( pahsc->pahsc_InputNode,
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&pahsc->pahsc_PaOutput, 1, &num, B_MEDIA_RAW_AUDIO );
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if( err != B_OK || num < 1 )
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{
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DBUG(("Couldn't get PortAudio output.\n"));
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goto error;
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}
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/* We've found the input and output -- the final step is to run a wire
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* between them so they are connected. */
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/* try to make the mixer input adapt to what PA sends it */
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pahsc->pahsc_Format = pahsc->pahsc_PaOutput.format;
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roster->Connect( pahsc->pahsc_PaOutput.source,
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pahsc->pahsc_MixerInput.destination, &pahsc->pahsc_Format,
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&pahsc->pahsc_PaOutput, &pahsc->pahsc_MixerInput );
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/* Actually, there's one final step -- tell them all to sync to the
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* sound card's DAC */
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roster->SetTimeSourceFor( pahsc->pahsc_InputNode.node,
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pahsc->pahsc_TimeSource.node );
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roster->SetTimeSourceFor( pahsc->pahsc_OutputNode.node,
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pahsc->pahsc_TimeSource.node );
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}
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return paNoError;
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error:
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PaHost_CloseStream( past );
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return paHostError;
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}
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/*************************************************************************/
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PaError PaHost_CloseStream( internalPortAudioStream *past )
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{
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PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
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status_t err;
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BMediaRoster *roster = BMediaRoster::Roster(&err);
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if( !roster )
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{
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DBUG(("Couldn't get media roster\n"));
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return paHostError;
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}
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if( !pahsc )
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return paHostError;
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/* Disconnect all the connections we made when opening the stream */
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roster->Disconnect(pahsc->pahsc_InputNode.node, pahsc->pahsc_PaOutput.source,
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pahsc->pahsc_OutputNode.node, pahsc->pahsc_MixerInput.destination);
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DBUG(("Calling ReleaseNode()"));
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roster->ReleaseNode(pahsc->pahsc_InputNode);
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/* deleting the node shouldn't be necessary -- it is reference counted, and will
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* delete itself when its references drop to zero. the call to ReleaseNode()
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* above should decrease its reference count */
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pahsc->pahsc_InputNodeInstance = NULL;
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return paNoError;
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}
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/*************************************************************************/
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PaTimestamp Pa_StreamTime( PortAudioStream *stream )
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{
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internalPortAudioStream *past = (internalPortAudioStream *) stream;
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PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
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return pahsc->pahsc_InputNodeInstance->GetStreamTime();
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}
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/*************************************************************************/
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void Pa_Sleep( long msec )
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{
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/* snooze() takes microseconds */
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snooze( msec * 1000 );
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}
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/*************************************************************************
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* Allocate memory that can be accessed in real-time.
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* This may need to be held in physical memory so that it is not
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* paged to virtual memory.
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* This call MUST be balanced with a call to PaHost_FreeFastMemory().
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* Memory will be set to zero.
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*/
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void *PaHost_AllocateFastMemory( long numBytes )
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{
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/* BeOS supports non-pagable memory through pools -- a pool is an area
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* of physical memory that is locked. It would be best to pre-allocate
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* that pool and then hand out memory from it, but we don't know in
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* advance how much we'll need. So for now, we'll allocate a pool
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* for every request we get, storing a pointer to the pool at the
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* beginning of the allocated memory */
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rtm_pool *pool;
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void *addr;
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long size = numBytes + sizeof(rtm_pool *);
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static int counter = 0;
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char pool_name[100];
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/* Every pool needs a unique name. */
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sprintf(pool_name, "PaPoolNumber%d", counter++);
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if( rtm_create_pool( &pool, size, pool_name ) != B_OK )
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return 0;
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addr = rtm_alloc( pool, size );
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if( addr == NULL )
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return 0;
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memset( addr, 0, numBytes );
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*((rtm_pool **)addr) = pool; // store the pointer to the pool
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addr = (rtm_pool **)addr + 1; // and return the next location in memory
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return addr;
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}
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/*************************************************************************
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* Free memory that could be accessed in real-time.
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* This call MUST be balanced with a call to PaHost_AllocateFastMemory().
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*/
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void PaHost_FreeFastMemory( void *addr, long numBytes )
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{
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rtm_pool *pool;
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if( addr == NULL )
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return;
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addr = (rtm_pool **)addr - 1;
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pool = *((rtm_pool **)addr);
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rtm_free( addr );
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rtm_delete_pool( pool );
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}
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