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			79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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								<html>
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								<head>
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								   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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								   <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet  (Win98; U) [Netscape]">
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								   <meta name="Author" content="Phil Burk">
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								   <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
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								   <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
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								   <title>PortAudio Tutorial</title>
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								</head>
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								<body>
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								<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
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								<tr>
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								<td>
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								<center>
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								<h1>
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								PortAudio Tutorial</h1></center>
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								</td>
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								</tr>
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								</table></center>
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								<h2>
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								Compiling for Windows (WMME or DirectSound)</h2>
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								<blockquote>To compile PortAudio for Windows, you can choose between two
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								options. One implementation uses the DirectSound API. The other uses the
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								Windows MultiMedia Extensions API (aka WMME or WAVE).
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								<p>Some advantages of using DirectSound are that DirectSound may have lower
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								latency than WMME, and supports effects processing plugins. But one disadvantage
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								is that DirectSound is not installed on all PCs, and is not well supported
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								under Windows NT. So WMME is the best choice for most projects.
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								<p>For either implementation add the following source files to your project:
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								<blockquote>
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								<pre><b>pa_common\pa_lib.c
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								pa_common\portaudio.h
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								pa_common\pa_host.h</b></pre>
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								</blockquote>
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								Link with the system library "<b>winmm.lib</b>". For Visual C++:
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								<ol>
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								<li>
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								select "Settings..." from the "Project" menu,</li>
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								<li>
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								select the project name in the tree on the left,</li>
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								<li>
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								choose "All Configurations" in the popup menu above the tree,</li>
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								<li>
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								select the "Link" tab,</li>
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								<li>
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								enter "winmm.lib", without quotes, as the first item in the "Object/library
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								modules:" field.</li>
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								</ol>
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								<b>WMME</b> - To use the WMME implementation, add the following source
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								files to your project:
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								<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote>
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								<b>DirectSound</b> - If you want to use the DirectSound implementation
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								of PortAudio then you must have a recent copy of the free
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								<a href="http://www.microsoft.com/directx/download.asp">DirectX</a>
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								SDK for Developers from Microsoft installed on your computer. To compile
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								an application add the following source files to your project:
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								<blockquote>
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								<pre><b>pa_win_ds\dsound_wrapper.c
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								pa_win_ds\pa_dsound.c</b></pre>
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								</blockquote>
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								Link with the system library "<b>dsound.lib</b>" using the procedure described
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								above for "winmm.lib".</blockquote>
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								<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first
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								because it is the simplest.</blockquote>
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								<font size=+2><a href="http://www.portaudio.com/">home</a> |
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								<a href="pa_tutorial.html">contents</a>
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								| <a href="pa_tut_over.html">previous</a> |  <a href="pa_tut_callback.html">next</a></font>
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								</body>
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								</html>
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