WSJT-X/soundin.h

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#ifndef SOUNDIN_H__
#define SOUNDIN_H__
#include <QObject>
#include <QString>
#include <QScopedPointer>
#include <QAudioInput>
class QAudioDeviceInfo;
class QAudioInput;
class QIODevice;
// Gets audio data from sound sample source and passes it to a sink device
class SoundInput : public QObject
{
Q_OBJECT;
private:
Q_DISABLE_COPY (SoundInput);
public:
SoundInput (QObject * parent = 0)
: QObject (parent)
{
}
~SoundInput ();
Q_SIGNALS:
void error (QString message) const;
void status (QString message) const;
public Q_SLOTS:
// sink must exist from the start call to any following stop () call
bool start(QAudioDeviceInfo const&, int framesPerBuffer, QIODevice * sink);
void stop();
private:
bool audioError () const;
QScopedPointer<QAudioInput> m_stream;
private Q_SLOTS:
void handleStateChanged (QAudio::State) const;
};
#endif