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								<title>Floating-Point Representation Distance (ULP), and Finding Adjacent Floating-Point Values</title>
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								<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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								<a name="math_toolkit.next_float"></a><a class="link" href="next_float.html" title="Floating-Point Representation Distance (ULP), and Finding Adjacent Floating-Point Values">Floating-Point Representation
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								    Distance (ULP), and Finding Adjacent Floating-Point Values</a>
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								</h2></div></div></div>
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								<div class="toc"><dl class="toc">
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								<dt><span class="section"><a href="next_float/nextafter.html">Finding the Next Representable
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								      Value in a Specific Direction (nextafter)</a></span></dt>
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								<dt><span class="section"><a href="next_float/float_next.html">Finding the Next
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								      Greater Representable Value (float_next)</a></span></dt>
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								<dt><span class="section"><a href="next_float/float_prior.html">Finding the Next
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								      Smaller Representable Value (float_prior)</a></span></dt>
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								<dt><span class="section"><a href="next_float/float_distance.html">Calculating the
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								      Representation Distance Between Two floating-point Values (ULP) float_distance</a></span></dt>
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								<dt><span class="section"><a href="next_float/float_advance.html">Advancing a floating-point
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								      Value by a Specific Representation Distance (ULP) float_advance</a></span></dt>
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								<dt><span class="section"><a href="next_float/ulp.html">Obtaining the Size of a
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								      Unit In the Last Place - ULP</a></span></dt>
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								</dl></div>
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								<p>
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								      <a href="http://en.wikipedia.org/wiki/Unit_in_the_last_place" target="_top">Unit of Least
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								      Precision or Unit in the Last Place</a> is the gap between two different,
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								      but as close as possible, floating-point numbers.
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								    </p>
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								<p>
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								      Most decimal values, for example 0.1, cannot be exactly represented as floating-point
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								      values, but will be stored as the <a href="http://en.wikipedia.org/wiki/Floating_point#Representable_numbers.2C_conversion_and_rounding" target="_top">closest
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								      representable floating-point</a>.
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								    </p>
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								<p>
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								      Functions are provided for finding adjacent greater and lesser floating-point
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								      values, and estimating the number of gaps between any two floating-point values.
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								    </p>
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								<p>
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								      The floating-point type (FPT) must have has a fixed number of bits in the representation.
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								      The number of bits may set at runtime, but must be the same for all numbers.
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								      For example, <a href="http://shoup.net/ntl/doc/quad_float.txt" target="_top">NTL::quad_float</a>
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								      type (fixed 128-bit representation), <a href="http://shoup.net/ntl/doc/RR.txt" target="_top">NTL::RR</a>
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								      type (arbitrary but fixed decimal digits, default 150) or <a href="../../../../../libs/multiprecision/doc/html/index.html" target="_top">Boost.Multiprecision</a>
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								      <a href="../../../../../libs/multiprecision/doc/html/boost_multiprecision/tut/floats/cpp_dec_float.html" target="_top">cpp_dec_float</a>
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								      and<a href="../../../../../libs/multiprecision/doc/html/boost_multiprecision/tut/floats/cpp_bin_float.html" target="_top">cpp_bin_float</a>
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								      are fixed at runtime, but <span class="bold"><strong>not</strong></span> a type that
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								      extends the representation to provide an exact representation for any number,
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								      for example <a href="http://keithbriggs.info/xrc.html" target="_top">XRC eXact Real in
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								      C</a>.
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								    </p>
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								<td align="right"><div class="copyright-footer">Copyright © 2006-2010, 2012-2014 Nikhar Agrawal,
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								      Anton Bikineev, Paul A. Bristow, Marco Guazzone, Christopher Kormanyos, Hubert
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								      Holin, Bruno Lalande, John Maddock, Jeremy Murphy, Johan Råde, Gautam Sewani,
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								      Benjamin Sobotta, Thijs van den Berg, Daryle Walker and Xiaogang Zhang<p>
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								        Distributed under the Boost Software License, Version 1.0. (See accompanying
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								        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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