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39 lines
2.2 KiB
Plaintext
39 lines
2.2 KiB
Plaintext
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// Status=review
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{wsjtx} is a computer program designed to facilitate basic amateur
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radio communication using very weak signals. The first four letters
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in the program name stand for “Weak Signal communication by K1JT”, and
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the “-X” suffix indicates that {wsjtx} started as an extended (and
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experimental) branch of program WSJT.
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{wsjtx} offers two protocols or “modes,” JT9 and JT65. Both are
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designed for making reliable, confirmed QSOs under extreme weak-signal
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conditions. They use nearly identical message structure and source
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encoding. JT65 was designed for EME (“moon-bounce”) on the VHF/UHF
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bands and has also proved very effective for worldwide QRP
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communication at HF. JT9 is optimized for the LF, MF, and HF bands.
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It is about 2 dB more sensitive than JT65 while using less than 10% of
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the bandwidth. Both modes use one-minute timed sequences of
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alternating transmission and reception, so a minimal QSO takes four to
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six minutes — two or three transmissions by each station, one sending
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in odd UTC minutes and the other even. World-wide QSOs are possible
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with power levels of a few watts and compromise antennas.
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Starting with version 1.1, {wsjtx} can display a bandpass as large as
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5 kHz and provide dual-mode reception of both JT65 and JT9 signals.
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If your receiver can be configured with at least 4 kHz bandwidth in
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USB mode, you can set your dial frequency to one of the standard JT65
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frequencies — for example, 14.076 MHz for 20 meters — and have the
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full JT65 and JT9 sub-bands displayed simultaneously on the waterfall.
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You can make QSOs in both modes using nothing more than mouse clicks.
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Plans for future program development call for {wsjtx} and WSJT to
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merge together: {wsjtx} will gradually acquire the additional modes
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JT4, FSK441, and ISCAT that are now supported in WSJT. The entire
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WSJT-related effort is an open-source project. If you have
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programming or documentation skills or would like to contribute to the
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project in other ways, please make your interests known to the
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development team. The project’s source-code repository can be found
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at {devsvn}, and communication among the developers takes place on the
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email reflector {devmail}.
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