Reduced FFTW patience to 1 for debug builds for fastest startup

Don't make  proper Windows  applications in  debug builds.  This means
that  the  debug output  now  goes  to  the  console and  the  program
(wsjtx.exe) no longer detaches from the console.

If you  require a proper Windows  executable, for instance if  you are
getting  the  debug  output  via  the normal  method  of  attaching  a
debugger,  you can  still do  so  by setting  the CMake  configuration
option WSJT_CREATE_WINMAIN to ON for your debug build configuration on
Windows.

git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@5249 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
This commit is contained in:
Bill Somerville 2015-04-20 15:20:38 +00:00
parent 3a6c4a3f7d
commit 0b84e97da9
2 changed files with 13 additions and 7 deletions

View File

@ -119,12 +119,15 @@ CMAKE_DEPENDENT_OPTION (WSJT_QDEBUG_IN_RELEASE "Leave Qt debugging statements in
CMAKE_DEPENDENT_OPTION (WSJT_ENABLE_EXPERIMENTAL_FEATURES "Enable features not fully ready for public releases." ON
"is_debug_build" OFF)
CMAKE_DEPENDENT_OPTION (WSJT_CREATE_WINMAIN
"The wsjtx target is normally built as GUI executable with a WinMain entry point on Windows,
if you want a console application instead then set this option to OFF.
"The wsjtx target is normally built as GUI executable with a WinMain
entry point on Windows, if you want a console application instead then
set this option to OFF.
If you just want to see the debug output from the application then the easiest way is to
attach a debugger which will then receive the console output inside its console." ON
"is_debug_build;WIN32" ON)
If you just want to see the debug output from the application then the
easiest way is to attach a debugger which will then receive the
console output inside its console. This option is off by default for
Debug configuration builds anyway." ON
"NOT is_debug_build;WIN32" OFF)
#
# decide if we are bundling kvasd (non-FOSS)

View File

@ -407,8 +407,11 @@ MainWindow::MainWindow(bool multiple, QSettings * settings, QSharedMemory *shdme
QStringList jt9_args {
"-s", QApplication::applicationName () // shared memory key,
// includes rig-name
, "-w", "2" //FFTW patience
#ifdef NDEBUG
, "-w", "2" //FFTW patience - release
#else
, "-w", "1" //FFTW patience - debug builds for speed
#endif
// The number of threads for FFTW specified here is chosen as
// three because that gives the best throughput of the large