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https://github.com/saitohirga/WSJT-X.git
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Only tune audio buffer sizes on Windows
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parent
0cf14dfcc9
commit
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@ -82,7 +82,11 @@ void SoundInput::start(QAudioDeviceInfo const& device, int framesPerBuffer, Audi
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//qDebug () << "SoundIn default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
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//qDebug () << "SoundIn default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
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// the Windows MME version of QAudioInput uses 1/5 of the buffer
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// the Windows MME version of QAudioInput uses 1/5 of the buffer
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// size for period size other platforms seem to optimize themselves
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// size for period size other platforms seem to optimize themselves
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#if defined (Q_OS_WIN)
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m_stream->setBufferSize (m_stream->format ().bytesForFrames (framesPerBuffer * 5));
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m_stream->setBufferSize (m_stream->format ().bytesForFrames (framesPerBuffer * 5));
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#else
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Q_UNUSED (framesPerBuffer);
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#endif
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if (sink->initialize (QIODevice::WriteOnly, channel))
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if (sink->initialize (QIODevice::WriteOnly, channel))
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{
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{
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m_stream->start (sink);
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m_stream->start (sink);
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@ -85,7 +85,9 @@ void SoundOutput::restart (QIODevice * source)
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//qDebug () << "SoundOut default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
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//qDebug () << "SoundOut default buffer size (bytes):" << m_stream->bufferSize () << "period size:" << m_stream->periodSize ();
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if (m_framesBuffered)
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if (m_framesBuffered)
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{
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{
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#if defined (Q_OS_WIN)
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m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
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m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
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#endif
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}
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}
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m_stream->setCategory ("production");
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m_stream->setCategory ("production");
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m_stream->start (source);
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m_stream->start (source);
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