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Minor editorial work.
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@ -1,9 +1,10 @@
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Proposed new message types have a 77-bit payload. For most purposes
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these are interpreted as 3 bits (i3) for "message type" and 74
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information bits. Any message type that uses fewer than 74
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information bits can assign the remaining bits to define message
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subtypes. For example, Type i3=0 uses 71 information bits and the
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remaining 3 bits, here called n3, define 8 subtypes.
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Starting with WSJT-X 2.0, the FT8 and MSK144 protocols convey a 77-bit
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payload. For most purposes these bits are interpreted as 3 bits (i3)
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for message type and 74 for user information. Any message type that
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uses fewer than 74 information bits can assign the remaining bits to
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define message subtypes. For example, Type i3=0 uses 71 information
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bits and the remaining 3 bits, here called n3, define 8 possible
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subtypes.
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----------------------------------------------------------------------------------
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i3.n3 Example message Bits Total Purpose
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@ -33,6 +34,9 @@ In case we need them, later:
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NB: three 74-bit message types and two 71-bit message subtypes are still TBD.
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----------------------------------------------------------------------------------
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The 28-bit fields normally used for callsigns are configured rather
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differently from before.
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Facts about the 28-bit integers used to encode standard callsigns:
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2^28 = 268,435,456 Available values
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37*36*10*27*27*27 = 262,177,560 Used for standard callsigns
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@ -43,13 +47,13 @@ Facts about the 28-bit integers used to encode standard callsigns:
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2,063,592 available for CQ, CQ nnn, CQ xxxx, QRZ, ...
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Further details:
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Further details on message types:
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-----------------------------------------------------------------------------
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i3.n3
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-----------------------------------------------------------------------------
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0.0 Free text, up to 13 characters.
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0.1 DXpedition mode as developed for KH1/KH7Z.
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0.1 DXpedition mode, as developed for use by KH1/KH7Z.
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0.2 Report, QSO serial number up to 4095, 6-character grid, and Roger
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for EU VHF contests.
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