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Reset eliding of duplicate UDP messages if a Replay message is received
UDP message servers will not receive a Status until some status field changes if they join a network with existing clients. To avoid this receipt of a Replay message, which should be the first message a server sends after negotiating the schema, now cuases the duplicate message check to be disabled for the next message. This should be sufficient for servers to get into sync. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@6459 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
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@ -158,6 +158,7 @@ void MessageClient::impl::parse_message (QByteArray const& msg)
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case NetworkMessage::Replay:
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case NetworkMessage::Replay:
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if (check_status (in) != Fail)
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if (check_status (in) != Fail)
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{
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{
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last_message_.clear ();
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Q_EMIT self_->replay ();
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Q_EMIT self_->replay ();
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}
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}
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break;
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break;
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