Try not setting low-latency audio category

This commit is contained in:
Bill Somerville 2020-12-03 14:31:46 +00:00
parent ac6a6d0cd7
commit ad8c33bee7
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@ -109,7 +109,7 @@ void SoundOutput::restart (QIODevice * source)
{
m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
}
m_stream->setCategory ("game");
m_stream->setCategory ("production");
m_stream->start (source);
LOG_INFO ("Selected buffer size (bytes): " << m_stream->bufferSize () << " period size: " << m_stream->periodSize ());
}