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Try not setting low-latency audio category
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@ -109,7 +109,7 @@ void SoundOutput::restart (QIODevice * source)
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{
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m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered));
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}
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m_stream->setCategory ("game");
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m_stream->setCategory ("production");
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m_stream->start (source);
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LOG_INFO ("Selected buffer size (bytes): " << m_stream->bufferSize () << " period size: " << m_stream->periodSize ());
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}
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