Use the low confidence decode quality marker to elide spots and pass info via UDP

The UDP  decode and reply message  have been augmented with  a boolean
flag denoting a  low confidence decode when set.  Existing clients can
safely use the  reply message without passing the flag  as the default
value will  still action  messages that have  high confidence.  If low
confidence decodes  are to be passed  back via the reply  message then
the low  confidence flag must be  included and correctly set  to match
the original decode.

See NetworkMessage.hpp for message fields and meanings.

git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@7957 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
This commit is contained in:
Bill Somerville
2017-07-26 21:18:59 +00:00
parent 8fe7d5c5de
commit ee2badb86f
14 changed files with 72 additions and 40 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ public:
, bool watchdog_timeout, QString const& sub_mode, bool fast_mode);
Q_SLOT void decode_added (bool is_new, QString const& client_id, QTime, qint32 snr
, float delta_time, quint32 delta_frequency, QString const& mode
, QString const& message);
, QString const& message, bool low_confidence);
Q_SLOT void beacon_spot_added (bool is_new, QString const& client_id, QTime, qint32 snr
, float delta_time, Frequency delta_frequency, qint32 drift
, QString const& callsign, QString const& grid, qint32 power);