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Use the low confidence decode quality marker to elide spots and pass info via UDP
The UDP decode and reply message have been augmented with a boolean flag denoting a low confidence decode when set. Existing clients can safely use the reply message without passing the flag as the default value will still action messages that have high confidence. If low confidence decodes are to be passed back via the reply message then the low confidence flag must be included and correctly set to match the original decode. See NetworkMessage.hpp for message fields and meanings. git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@7957 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
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@@ -33,7 +33,7 @@ public:
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, bool watchdog_timeout, QString const& sub_mode, bool fast_mode);
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Q_SLOT void decode_added (bool is_new, QString const& client_id, QTime, qint32 snr
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, float delta_time, quint32 delta_frequency, QString const& mode
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, QString const& message);
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, QString const& message, bool low_confidence);
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Q_SLOT void beacon_spot_added (bool is_new, QString const& client_id, QTime, qint32 snr
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, float delta_time, Frequency delta_frequency, qint32 drift
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, QString const& callsign, QString const& grid, qint32 power);
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