2. Add basic proof-of-concept code that uses QAudioInput instead of
PortAudio for sound input. By default, this test code is not active,
and it compiles using PortAudio. To compile using QAudio, uncomment
the line
#DEFINES += QAUDIO_INPUT
in wsjtx.pro. Note that device selection in the QAudio code is presently
hard-wired to use the default input device. You can change this
choice on line 267 in soundin.cpp.
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3510 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
the main GUI thread (thanks to G4WJS).
2.. Also, for the record, some example code for using QAudioInput instead
of PortAudio. This code is not presently active, and will need to be
changed to accommodate the changes in #1, above. But the basic ideas
are here...
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@3509 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
Tweak some GUI widget placements.
Send stderr to file wsjtx.log.
Fix formatting of std message with "R -7", etc., to "R-7".
Introduce calls to "timer".
Remove console.
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@2727 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
Compute samfac values; put them into "lab5" (for K1JT only).
Ransomize the rand() seed on SoundOutThread startup.
Increase the DT search range. (This still needs optimization.)
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/wsjtx@2724 ab8295b8-cf94-4d9e-aec4-7959e3be5d79
MAP65 v2.3.0, r631, as checked out from the SVN repository on
pulsar.princeton.edu. If all goes well with this commit, subsequent
MAP65 development will use the Berlios repository.
git-svn-id: svn+ssh://svn.code.sf.net/p/wsjt/wsjt/branches/map65@2461 ab8295b8-cf94-4d9e-aec4-7959e3be5d79