#ifndef MODULATOR_HPP__ #define MODULATOR_HPP__ #include "AudioDevice.hpp" #ifdef UNIX # define NUM_CHANNELS 2 #else # define NUM_CHANNELS 1 #endif // // Input device that generates PCM audio frames that encode a message // and an optional CW ID. // // Output can be muted while underway, preserving waveform timing when // transmission is resumed. // class Modulator : public AudioDevice { Q_OBJECT; Q_PROPERTY (unsigned frequency READ frequency WRITE setFrequency); Q_PROPERTY (bool tuning READ isTuning WRITE tune); Q_PROPERTY (bool muted READ isMuted WRITE mute); public: enum ModulatorState {Synchronizing, Active, Idle}; Modulator (unsigned frameRate, unsigned periodLengthInSeconds, QObject * parent = 0); Q_SLOT void open (unsigned symbolsLength, double framesPerSymbol, unsigned frequency, AudioDevice::Channel, bool synchronize = true, double dBSNR = 99.); bool isTuning () const {return m_tuning;} bool isMuted () const {return m_muted;} unsigned frequency () const {return m_frequency;} bool isActive () const {return m_state != Idle;} void setWide9(double d1, double d2) {m_toneSpacing=d1; m_fSpread=d2;} protected: qint64 readData (char * data, qint64 maxSize); qint64 writeData (char const * /* data */, qint64 /* maxSize */) { return -1; // we don't consume data } private: /* private because we epect to run in a thread and don't want direct C++ calls made, instead they must be invoked via the Qt signal/slot mechanism which is thread safe */ Q_SLOT void close () { Q_EMIT stateChanged ((m_state = Idle)); AudioDevice::close (); } Q_SLOT void tune (bool newState = true) {m_tuning = newState;} Q_SLOT void mute (bool newState = true) {m_muted = newState;} Q_SLOT void setFrequency (unsigned newFrequency) {m_frequency = newFrequency;} Q_SIGNAL void stateChanged (ModulatorState) const; private: qint16 postProcessSample (qint16 sample) const; unsigned m_symbolsLength; static double const m_twoPi; static unsigned const m_nspd; // CW ID WPM factor double m_phi; double m_dphi; double m_amp; double m_nsps; double volatile m_frequency; double m_snr; double m_fac; double m_toneSpacing; double m_fSpread; qint64 m_silentFrames; qint64 m_framesSent; int m_frameRate; int m_period; ModulatorState volatile m_state; bool volatile m_tuning; bool volatile m_muted; bool m_addNoise; unsigned m_ic; unsigned m_isym0; qint16 m_ramp; }; #endif